Pixelmage wrote:If anything, he's the most successful troll / derailer / hijacker of our ARG.
Tom wrote:I don't honestly think they did anything wrong.
Early in the design process, I asked--what if a player sees R&J's blog, and thinks the way you're supposed to play is making a blog like R&J's? We discussed it, and didn't think it was a serious risk, so we didn't prepare a plan B.
That was the first mistake we made. You can't blame a player for making the designers' mistake.
The second mistake we made was nuking rEALITY from orbit when they became inconvenient. If we'd found a way to find out whether rEALITY was a troll or a misguided player, we would have realized they were trying to play. We could have figured out a way to incorporate them into our broader plot in a way that didn't distract so much.
Part of why we did not do this was overreaction. I was worried we'd only get a cryptic response from rEALITY. If we got a sincere response, I worried we'd have no way to know if they were trolling us, and playing a long con. Ultimately, we'd have no control over his Twitter account, so we couldn't shut him down if he went rogue.
Had we thought this through carefully, we could have found ways around these issues. We know now that rEALITY would have replied in a sincere way and not a cryptic one. There were ways to authenticate their identity that I did not think of at the time. And we could have said that they could be a part of the story if and only if they surrendered the password (and changed the primary email address) of the Twitter account, so we had full access.
So we'll be remembering all that for next time.
Short version: rEALITY did not break the ARG. They were trying to play it.
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