agoraoptera wrote:Shane just because I'm Asian doesn't mean I get to be Godzilla
agoraoptera wrote:Shane just because I'm Asian doesn't mean I get to be Godzilla


Dihydrogen_Monoxide wrote:Ooh, a player's handbook. Let's see...
Stats
Stat-rolling should be more averaged out, so it'll need at least two dice. Suggest a 2d6 or 3d4 instead of a 1d10, or implementation of a point-buy/template system.
If a stat requires a whole 10 points more for a mere +1 to an action roll, level progression will be very slow. Unless the action rolls are determined by d4s or d6s, or stat growth is very fast, suggest reducing required points.
Races
These are pretty alright so far.
Classes
There has to be a class that adds +2 to Luck. Possibly a Joker or Gambler or something.
Or, you could probably change it such all classes add +1 to two different skills instead of +2 to one.
Archer could use a +1 to Mind and +1 to Sense, instead of +2 to Mind.
Torchbearer could use a +1 to Spirit and +1 to Body instead of +2 to body.
In general, most of these classes, require more fleshing out, though I understand that the RPG isn't done yet.
Animator
-IMO, I don't like the idea that you need pumpkins to craft golems. Could use more of the same material instead, or perhaps a synthesised gem or something. If you really want to need pumpkins, you could insert it into the lore of the game, about how pumpkins are magic sinks or something; and they're therefore required to create golems.
Magic and Levelling
20 mana orbs -> 1 charge
25 charges -> 1 level
This totals to 500 mana orbs per level, and you'll have to save the charges up. Assuming more powerful enemies give more mana orbs when killed, level progression will be far too slow when you're a lowly level 1 adventurer, and will be much too fast when you reach around level 20.
Suggest scaling of charges per level.
(What I'm assuming is going)To be done
Potions/Items in general
Constructs
Weapons & Armour
Magic/Caster's spells
General fleshing out of the classes, adding more skills and such.
Overall
What kind of system are you using? d100? d20? d10?
Is kind of obviously incomplete for now, so I'll save other comments for later. Seems to be a pretty decent RPG system so far though. Count me in when its done.
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