Let's Play Summon Night - Swordcraft Story
So, this is a thing! *starts fiddling with the controls and has no clue what's going on*
Summon Night ~ Swordcraft Story is an Action RPG, published by ATLUS, released for the Game Boy Advance. US release date 07/26/2006. Cover art:

In the game you play as a young Craftknight apprentice. Essentially a hybrid between blacksmith and adventurer: Forge weapons, plunge the dungeon to find better materials in order to forge better weapons and then theoretically sell these awesome weapons for massive profit?
We'll find it out in due time.
So, first decision, who do we play as? Since they have default names, I'll stick to them.

The boy is called Cleru.

The girl is Pratty.
Mechanically, there's no difference whatsoever between the two. Same fighting capabilities on both ends. The plot is also mostly the same, with a few token and some not-so-token dialog changes. Up to you guys to pick who we go with.
On the same vein, just a few normal humans wouldn't make weapons awesome enough. And there lies the gimmick: Guardian Beasts. As a Craftknight, you get to have a summoned creature to work as your partner, doing magic and helping with the weapon crafting as well. Now, for this game in particular, we have four guardian beasts to pick from, and they're chosen from a (very) short personality quiz. The guardian beast choice, contrary to the main character's gender, does have a rather significant impact on gameplay. Now, I want you guys to pick the beast too! But I want to know how you want to go about it:
On the videos: That was done as a proof-of-concept. If you guys want to have videos, that's about what I can record. I can't do much about the resolution because being a GBA game, the resolution of the game itself is that low. Raising the line count would simply stretch the image and make it look bad. No voice commentary because I'm capturing the game itself, not Screen + Audio, so it wouldn't be fun to make it full-video. But I can try and record all boss fights and some of the cool plot moments.
Summon Night ~ Swordcraft Story is an Action RPG, published by ATLUS, released for the Game Boy Advance. US release date 07/26/2006. Cover art:

In the game you play as a young Craftknight apprentice. Essentially a hybrid between blacksmith and adventurer: Forge weapons, plunge the dungeon to find better materials in order to forge better weapons and then theoretically sell these awesome weapons for massive profit?
So, first decision, who do we play as? Since they have default names, I'll stick to them.

The boy is called Cleru.

The girl is Pratty.
Mechanically, there's no difference whatsoever between the two. Same fighting capabilities on both ends. The plot is also mostly the same, with a few token and some not-so-token dialog changes. Up to you guys to pick who we go with.
On the same vein, just a few normal humans wouldn't make weapons awesome enough. And there lies the gimmick: Guardian Beasts. As a Craftknight, you get to have a summoned creature to work as your partner, doing magic and helping with the weapon crafting as well. Now, for this game in particular, we have four guardian beasts to pick from, and they're chosen from a (very) short personality quiz. The guardian beast choice, contrary to the main character's gender, does have a rather significant impact on gameplay. Now, I want you guys to pick the beast too! But I want to know how you want to go about it:
- Blind personality test ~ I'll get on chat when I get to that part, tell you the questions and options. You pick the answers. Then everyone figures out which one we got when I post the update.
- Deliberate choice ~ I'll make an outline of what characteristics each one has, you tell me which one you want me to go with and I'll just drive the personality test accordingly.
- Semi-Blind test ~ I'll also tell you about the skills and differences, so you know what's on the table. But the test will still be taken blindly with help from the chat.
On the videos: That was done as a proof-of-concept. If you guys want to have videos, that's about what I can record. I can't do much about the resolution because being a GBA game, the resolution of the game itself is that low. Raising the line count would simply stretch the image and make it look bad. No voice commentary because I'm capturing the game itself, not Screen + Audio, so it wouldn't be fun to make it full-video. But I can try and record all boss fights and some of the cool plot moments.

























































































































































































































































































