Virtual War Character Sheet

Be a knight in shining armor, a troll under a bridge, a helium-seller in a steampunk world...whoever you want to be.

Re: Virtual War Character Sheet

Postby Qara-Xuan Zenith on Tue Jan 15, 2013 6:15 pm

Username: Leaf
Image
Build: Small
Weapon: Darkings don't generally carry weapons, beyond what is already *there*. Leaf can use the leaf that it uses as a distinguishing feature as a weapon; beyond that, it is likely to fashion weapons from its own body or what it finds in its environment.
Abilities: Leaf is a darking (for more information on darkings, see Tamora Pierce's The Realms of the Gods or Trickster's Queen. They were created by the blood and magic of a Stormwing, and subsequently broke free of their creator's control and developed sentience.
1. Darkings flow. Leaf can change its shape (though not its mass), and fit itself through incredibly small areas.
2. Darkings are also excellent at camouflage. Leaf can pattern its "skin" to match its surroundings eerily well.
Powers:
1. As a darking, Leaf is part of the Hivemind of its fellow darkings. "What one darking knows, all darkings know." (This makes them excellent spies.) By extension, the Hivemind means that all darkings can be presumed to enter any fight that targets one darking.
2. Having been created by magic, darkings are impervious to all but the most intense of destructive magical forces, and their flowing bodies cannot be pierced-- to destroy them, one would essentially have to explode them.
3. Darkings are very fast learners.

Date Created: Now! :gurt:
Battles Fought:
Date Destroyed:
Last edited by Qara-Xuan Zenith on Mon Jan 21, 2013 7:24 pm, edited 1 time in total.
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Re: Virtual War Character Sheet

Postby Scarab on Tue Jan 15, 2013 7:18 pm

Image

Username: Gallium (Scarab)
Build: Medium
Weapon: Piano Wire
Abilities: Knows some degree of hand to hand combat, mostly ad libbed, high pain threshhold.
Powers: Has the ability to manipulate the vibrations caused by sound. Not just her own, either: she can read the field of battle via soundwaves even if you compromise her sight and is able to capture, reform, and amplify the sounds both she, her opponents and the environment around her make and reflect them back on her opponents. One way to avoid her ability altogether is to fight silently and even then her singing carries a severely detrimental effect because it actually effects the environment, causing severe quakes and other assorted effects.

Date Created: 15/01/2013
Battles Fought: 0
Date Destroyed: Still kickin’
Last edited by Scarab on Wed Mar 06, 2013 7:09 pm, edited 1 time in total.
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Re: Virtual War Character Sheet

Postby Guyshane on Tue Jan 15, 2013 8:12 pm

Name: Sidrat
Build: Medium 2
Weapon: Metal Quarterstaff
Abilities: Hard to damage due to his nature
Powers: Sidrat is a cyborg made using Magitek components instead of standard robotic parts as such he can:
1)Use Magic equivalent to that of a mid-powered wizard
2) Absorb energy to a degree (absorbs proportionally less compared to size of the attack
3) Has super strength due to magic backed robotic parts
Date Created: 1/15/2013
Battles Fought: 1
Date Destroyed:1/(don't remember)/2013
Last edited by Guyshane on Sat Feb 09, 2013 4:41 am, edited 1 time in total.
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Re: Virtual War Character Sheet

Postby agoraoptera on Wed Jan 16, 2013 3:38 am

AMimsyBorogove wrote:"Absolute Terror Field?"

...

....

.............

Imbue Concept: Lance of Longinus.

/shot

Just a reference. It's obviously not the same concept.
If you can make it better, don't make it sentient.

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Re: Virtual War Character Sheet

Postby AMimsyBorogove on Wed Jan 16, 2013 5:17 pm

Still totally gonna do it, you know.
"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove
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Re: Virtual War Character Sheet

Postby agoraoptera on Thu Jan 17, 2013 9:57 am

AMimsyBorogove wrote:Still totally gonna do it, you know.

But since it isn't the same concept, the concept of Lance of Longinus won't penetrate MY AT Field. o.o
If you can make it better, don't make it sentient.

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Re: Virtual War Character Sheet

Postby Genndy Oda C.O.G. on Sat Jan 19, 2013 5:39 pm

Username: Genndy Oda C.O.G.
Build: Medium (Medium 2 in Tier 3, Large in Tier 4.)
Weapon: Ω-Mallet, a 4-tiered weapon. Each tier must be reached before ascending to the next.
  • Tier 1- Ω-Mallet: It can release shockwaves by kinetic energy.
  • Tier 2- Gatling Mallet: It can fire anything as ammunition, albeit of only one kind at a time.
  • Tier 3- Ω-Tron: A suit of Powered Armor that seems to be made out of barrels.
  • Tier 4- 0HM-317: A mech with an Omega motif and a metal replica of the Tier 1 Ω-Mallet.
Abilities: None.
Powers: None
Date Created: 1/19/13
Battles Fought: 0
Date Destroyed: Unknown
Inspired by: Kirby, Tatsunoko V.S. Capcom, Iron Man, and Genndy Oda C.O.G.
Last edited by Genndy Oda C.O.G. on Tue Feb 05, 2013 3:51 pm, edited 3 times in total.
Apparently, slightly less weird than most of you.
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Re: Virtual War Character Sheet

Postby jacktheriffer on Tue Jan 22, 2013 10:45 pm

Username: Jack
Build: Medium 2
Weapon: Modified Power Glove and NES Lightgun, modified to shoot lasers.
Abilities: Really quiet when moving; quick reaction time.
Powers:
1. It's So Bad-Pressing the up directional button on the Power Glove turns it into a giant fist, which can be used to inflict severe damage on enemies. Has to recharge after 3 swings, or can be manually stopped by pressing the down directional button twice.
2. Shadowy Side-Jack can sink into the floor and take control of his shadow, in order to avoid damage or surprise the enemy. Only lasts for 20 seconds, and he has to rest for a few minutes before he can do it again.
Date Created: 22nd of January, 2013
Battles Fought: 0
Date Destroyed: N/A

(I hope I'm doing this right)
Last edited by jacktheriffer on Mon Jan 28, 2013 8:44 pm, edited 1 time in total.
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Re: Virtual War Character Sheet

Postby JRPictures on Tue Jan 22, 2013 11:12 pm

Username: Butch Advent (P.I. also a Bounty Hunter)

Build: medium 2 (tall human)

Weapons:
Handgun: A Smith & Wesson Model 29 specifically. Very powerful. Since it's essentially a hand cannon and chambers .44 magnum bullets.
Knife: A large knife used for cutting, slashing and what ever else you do with a knife.

Abilities:
Excellent Fighter: Can deliver well some placed and powerful punches and kicks to opponents.
Improbable Aiming Skills: Can aim and shoot well at most target regardless of the distance and/or range

Powers:
Psychic Powers: Has telekinesis and telepathy at his disposal.

Super Strength: Can lift and throw objects twice his own length.

Super Speed: Can move quite fast towards enemies or away from them.

Date Created: 23/1/2013
Battles Fought:
Date Destroyed:
JRPictures.
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Re: Virtual War Character Sheet

Postby AMimsyBorogove on Sat Jan 26, 2013 9:16 pm

<<BIO UPDATE>>

Image
Username: Borogove
Build: Medium 2
Weapon: Anything created by his powers. Generally favors the bow and arrow, but can also wield swords - usually curved, single-edge weapons such as falchions or katanas - and lances.

Legendary Weapon 1 - Sword of Hisou: The weapon is described here, and pictured here. A relic of the celestials, gained by Borogove after he destroyed Gaia and sealed its power into a permanent weapon, it has many variations on its basic set of abilities. Foremost is its power to draw out a target's spiritual nature, giving it the form of scarlet mist and absorbing the concepts within it. While this doesn't adversely effect the target, as a living being's soul regenerates much too fast for Borogove to simply drain someone out of existence, it does slightly disrupt the use of magic, prolonging the charge time of enemy attacks so long as they remain in its presence. Additionally, ghosts or other such spirits are actively damaged on a spiritual level when cut, as the area the blade comes into contact with turns instantly to scarlet mist. Any enemy with a combined Dimensional Hole/Energy Absorption phenomenon, will, naturally, be immune to this effect, as are soulless beings such as zombies.

Once a target's spiritual nature has been absorbed and analyzed, the sword will instantly assume a suitable concept to counter the target. For example, if Borogove were to fight a construct made of ice, the sword would assume a fiery property to exploit the enemy's weakness. The sword's power also takes the form of weather, causing it to seem to blur and bend when swung via a sort of mirage.

It's a peerlessly crafted weapon, capable of channeling immense amounts of power without weakening. As its power takes the form of weather, by expending some of the scarlet mist it gathers, it can actively exploit the weather, allowing Borogove to immunize himself against adverse environmental effects, and actively use the environment to assault an opponent through earthquakes and other such geo/meteorological phenomena.

Its scarlet mist can also perform several other feats. By condensing its power, it can create blasts of pure, scarlet power for massively destructive storms of attacks. Or, by channeling its power into the user's body, it can provide a burst of intense physical reinforcement, allowing the user to survive tremendous damage, and to temporarily move at a rate far beyond normal physical capacity. And, finally, by using its scarlet mist, it can actively engrave Borogove's runes upon what it cuts without having to break the blade to do so, replicating the weapon's full power and then detonating it. But, by doing any of these things, Borogove will swiftly exhaust his supply of scarlet mist, and will need to drain more. This absorption goes at a rate of 10% of the weapon's capacity for each turn it remains drawn, with an added 10% any time it cuts a spirit or ghost. Utilizing its power in one of the above three forms, meanwhile, takes up a full 25% of the weapon's power for each turn it's deployed. Without scarlet mist, it loses its ability to control the weather, along with its power to launch special attacks.

Finally, the sword has a few special rules regarding certain concepts. Being a weapon that is divine in origin, it is unable to assume demonic or cursed aspects, such as Muramasa or the Lance of Longinus, along with the void element. However, even without Muramasa, it maintains a power-tripling effect thanks to the influence of the scarlet mist. Divine, life-based, or holy concepts, on the other hand, such as Masamune or the aether element, for example, have their effects doubled.

Abilities

Master of Weapons: Borogove can use just about any weapon with a tremendous level of skill.

Battle Sense - High End: Borogove's reaction times are tremendously quick, and his senses are honed, making him incredibly aware of both his enemies and surroundings. Furthermore, as an expert combatant, he is incredibly good at predicting his enemy's moves just on the basis of experience, and can stay cool even in the middle of a fight.

Powers

Wielder of a Thousand Swords: Borogove has the power to turn anything he is touching into whatever weapon he wishes. There are a few details to this power. Firstly, the requisite material cannot come from a sentient being, as their soul will naturally resist his magic. Secondly, he must maintain contact with the object to be transformed from the beginning of the process to its end. Thirdly, the weapon's durability, cutting power, and over all craftsmanship are directly proportional to how long he spends creating them. For example, a sword created in two seconds would probably bend or break after a few attacks, while one on which he spends several minutes would be so sharp it could cut the air so cleanly as to create razor wind, or to perform impossible feats of swordsmanship with. Finally, he can actually move around while creating a weapon, but he must still remain in contact, and must focus to properly create something. However, if he, say, opts to turn "The ground" into a blade, then so long as he remains in contact with any part of the ground, he can still continue to create a given weapon. Finally, there is no limit to the number of weapons he can create at once, but, as he must focus to create each weapon, it's a given that, in mass quantities, the weapons will be inefficient and weak, and will take longer to create.

Spirit Forging: Borogove's second power is the ability to change the attributes of a given weapon he owns - either one of his creation or one looted in battle, but not one, say, wielded by an enemy - as he sees fit. So long as he is in contact with it, directly or indirectly - for example, he could warp the attributes of a sword planted in the ground several feet away from him so long as he himself is standing on the ground - he can alter several things about it. These include physical attributes - shape, size, density, mass, composition, sharpness, and other such things - conceptual attributes - cannot miss (homes target), one of many (copies itself), etcetera - and elemental attributes. These "elements" work on a system of ten basic elements, namely Fire, Water, Earth, Air, Ice, Lightning, Light, Darkness, Aether, and Void. These last two elements are both concepts from alchemy, the former being the essence of life itself (creating effects such as a healing shiv or a sword that slowly heals the one wielding it, or otherwise strengthening the body of its user) and the latter being the essence of pure destruction and non-existence (taking the form of explosions of arcane power, or spacial warping such as teleportation.) By adding elemental attributes, a variety of effects can be achieved. For example, a sword enchanted with water might release jets of high-pressure water with a similar effect to sword beams, or it might manipulate the water in its user's body to increase speed, strength, and endurance. Clashing elements - fire and ice, for example - can be combined in a single weapon, but, if they have effects that are too similar, it becomes somewhat pointless. For example, if our water sword also had the power to release blasts of fire when swung, the water would just extinguish the fire. And, as with the above ability, attribute alteration isn't instantaneous. Rather, the longer Borogove takes to modify attributes, the more powerful they are, but the less time he takes, the weaker they are. In addition, he can only add one attribute to any given weapon at a time, making the process much more time consuming to actually create a powerful weapon. However, given enough time, some combinations can be truly staggering in their lethality.

Broken Blade: Borogove's final power is very simple, and very dangerous. Namely, any time one of his weapons is broken, whatever surface that touches the fragments of the item as it shatters - but only as it shatters, not after it has already finished breaking apart - is engraved with a glowing magic rune. Each one of these runes contains the full power that was put into the weapon, and, at will, he can invoke one of three effects for this power - destroying the rune in the process - by activating a given command word and snapping his fingers. The first command word, "Shatter," does what you'd probably expect it to do: causes an explosion of power proportionate to the power of the weapon that created the rune. For a hastily created weapon, this would be a blast on the level of perhaps a firework. For a weapon crafted carefully and with much power put into it, this explosion could become truly massive. The second command word, meanwhile, is much more direct, and, perhaps, more dangerous. By declaring "Sever" instead of "Shatter," Borogove can concentrate the full power of the rune upon a single area, creating a single, condensed burst of energy that more cuts like a blade than it does destroy like a blast of power. This ability is again proportionate to the power of the rune, but more power does more to increase the range of the ability than it does its power. At low levels, this ability could only really damage someone standing right on top of the rune in question, or someone with a rune carved onto their body. At high levels, this could probably slash a target from a distance of a few meters, at most. However, due to the ultra-dense nature of this direct attack, what it lacks in range, it makes up for in penetrating power, being capable of cutting through just about anything, even magic defenses. Taking a somewhat different tack from these lethal abilities is the final command, "Bind." By declaring this, Borogove can manifest the power of the rune briefly in a field of pure energy. This can serve either of two purposes: first, to create a protective shield of varying power and size, with power growing weaker as the barrier grows larger, but stronger with increasing strength from the rune in question, and secondly to create a snare of energy that can either slow a target's movements with a weak rune, or entirely immobilize them and even begin crushing down on them with a more powerful rune. Whenever Borogove activates any of these powers, he can sacrifice as many runes as he wants from however many he has at a given time, and can select which runes he uses. However, these runes also come at a cost. Counting as active weapons, they drain his concentration and make it increasingly more and more difficult to create or modify weapons. Because of this, he can't stack runes too much, or else he'll be entirely unable to create new weapons for himself.

A final rule: Borogove CANNOT enter a fight with a pre-made weapon unless it's one he has looted in a previous battle. He will also begin with NO pre-owned weapons. However, looted weapons will carry over effects added to them from previous fights, making named weapons his most powerful items. But, if one of these weapons is destroyed in a fight to create a rune, it's lost for good, and cannot be retrieved - although it can be replicated once inside a battle. Also, pre-owned weapons will be stored in a sort of hyperspace arsenal once gathered, and can be summoned by declaring their name. Just to make things a little more interesting, most of the weapons he loots will actually be from various video games, anime, or other such media. See his first sword for an example.

Date Created: January 11th, 2013.
Battles Fought: 1
Date Destroyed: Still Alive. This was a triumph, incidentally.

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"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove
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Re: Virtual War Character Sheet

Postby Victin on Sun Jan 27, 2013 3:20 pm

But why did you have to repost your WHOLE sheet. :| Only the weapon would be anough, or simply a message saying: "updated my sheet. Link here."
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Re: Virtual War Character Sheet

Postby AMimsyBorogove on Sun Jan 27, 2013 3:27 pm

Because I like being thorough.
"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove
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Re: Virtual War Character Sheet

Postby RationalThought on Mon Jan 28, 2013 12:29 am

Username: Mephistroth, the Demon Sovereign
Build: Medium 2
Weapon: Angel's Lament, a sword that provides Mephistroth with a focal point for his dark magic, as well as providing Mephistroth with a direct link to the Demon Throne, a massive repository for demonic magic and a portal to the Lower Realms. As an infernal weapon, Angel's Lament cannot be destroyed, nor can its power be used by anyone that is not the Demon Sovereign. Physically, it is a black, straight knight's long sword with inlaid rubies and a demon's face adorning its hilt, with black wings forming the guard.

The weapon doubles as a ranged weapon due to its properties as a magical focus.

Abilities:

Infernal Might: Mephistroth is incredibly tough and physically strong, due to his demonic nature.

Imposing Presense: People near Mephistroth tend to find their will weakened, due to the power of the Demon Throne granting an aura of domination and power to the Sovereign.


Powers:

Dominate: Mephistroth calls forth the power of the Demon Throne, and directly assaults the mind of his opponent with dark power. Mephistroth can use this to cause pain, fear, doubt, and other things, while he sweeps in for the kill.

Infernal Mastery: Shadow energy attacks come easily to Mephistroth, and he has a great deal of mastery over other branches of demonic magic.

Void Power: Mephistroth can use his power to open portals to the Void, creating miniature black holes where he deigns - though these are unstable and will close unless held open by Mephistroth consciously, with an influx of energy.


Date Created: 01/27/13

Battles Fought: None

Date Destroyed:


Backstory: In his youth, he was an upstart, invading the Upper Planes on a whim - rather successfully. After bringing home and corrupting a few angels, he destroyed the former Demon Sovereign with his trickery, and assumed control of the Lower Planes. Now that he has united the demons under one king, by bullying, power, and manipulation, he now plots to increase his power.
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Re: Virtual War Character Sheet

Postby Victin on Wed Jan 30, 2013 1:21 pm

Username: Acheron
Build: medium 2
Weapon:
  • Ketos: Acheron's spear. His favored weapon, and is said to be the most powerful weapon in the Potamoi army. Its handle is made of the Potamoi gold (which actually isn't gold, it is some kind of metal as strong as steel, but golden) and its tip is made of the bone of an ancient creature. The spearhead coils into a spiral, and the handle is engraved with images of waves, no better, of the ocean currents, and adorned with a myriad of magic gems. Normally, Cetus is able to pierce steel and passively boost the wielder's magic power. But, when wielded close to water, its power increase. It not only grants the user the ability to control water (in case he doesn't have said ability). Also, with enough water, the wielder is able to manipulate water to a point he can create powerful blasts of high-speed water. Also, the spear gains the ability to shoot powerful laser blasts. The more water disponible, the more powerful the spear gets. Can be summoned to hand.
  • Oceanus: Acheron's armor. He is able to summon it full worn. The armor is made of Potamoi gold on the outside and the bone of another ancient creature on the inside. It is totally engraved on the outside with the same images as those on Cetus and ornated with even more magic jewels. The armor is able to generate a magical shield around its user and passively boosts his magical power. When near water, Oceanus passively starts to manipulate it to shield its wearer, independent of its own magical barrier. The armor is able to fire lasers from its jewels, but those are weaker than Ketos'. The more water is disponible, the stronger Oceanus gets.
Abilities:
  • Abyssal Biology: Being born in the deepest part of the oceans, Acheron's muscles and bones are inhumanly strong.
  • Abyssal Army Training: Being a high-class warrior of the Potamoi army, he is very knowledgeable of battle techniques, asides from magic and technology.
Powers:
  • Hydrourgy: Acheron can freely control any waters he comes in contact with, and has some degrees of Hydrokinesis on nearby water, and said degree increases the more water he has in control. He can also create water, though it also depends on how much water he has under control (the more water he has, the more he can create). He can control water in any physical state (in a decreasing order of ability: liquid, gaseous, solid). He also can use his magic to manipulate the water properties (without changing its physical state, or actively doing so).
  • Potamoi Magic: Acheron is highly trained on the use of Potamoi magic, and thus he is able to channel the Potamoi Magic Energy (known as Oceanid) from the gems he carries with him. The Potamoi gems slowly drains magic from the environment and turns it into Oceanid. The Oceanid is an "artificial" elemental energy (not quite different from the natural magic energy, but more refined), and thus most magic users may have trouble when trying to channel it, because it's unnatural. Acheron himself is able to use some minor healing magic, but mainly is able to use offensive and defensive magic in its natural state (as in energy blasts, shields, etc.). He is also able to cast high-class Potamoi spells, such as Azure Lightning, Azure Flame and Devil's Trick, and he is said to be able to use forbidden techniques.
  • Merpeople Manipulation: Manipulation of the mind of others, and minor telequinesis are powers are abilities possessed by all Potamoi. Acheron can not only manipulate one's mind with high-level expertise, but also is able to use minor telekinesis. Psycho-kinetic attacks are also on the list of his abilities. Potamoi are also highly resistant, if not immune, to psychich assaults and alike.

Appearance: While in human form (granted by his Potamoi Magic and Merpeople Manipulation), Acheron looks like a tall, bulky and pale man in his early 20s with short black hair and blue eyes. While in his true form, however, he looks humanoid in shape, but he has no ears, nose or any kind of hair. His skin is made of dark blue scales and his eyes are transparent, but slightly cyan, and they let you see the inside of his skull. He also has gills and has menbranes between his fingers and toes. Personality wise, he can be described as intelligent, blunt and fierce.

Backstory: Acheron used to live in the deepest abyss within the oceans. One day he was decided to adventure beyond most Potamoi had ever gone. He started living with his girlfriend and two friends in the coastal area of USA, and he loves many aspects of human culture, as for example Animes. Well, general Japanese culture.

Date Created: 01/28/13
Battles Fought: 0
Date Destroyed: -
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Re: Virtual War Character Sheet

Postby Guyshane on Sat Feb 09, 2013 5:09 am

Name-Subject U-235
Build- Medium 2
Weapons-
Power gauntlets: Metal gauntlets which help him regulate his power. Also gives him a strength increase
M41A Pulse Rifle: an air cooled, fully automatic, short- to mid-range combat rifle. Fires 10mm armor piercing rounds. has underslung grenade launcher. 100 round magazines for the main guns, grenade launcher holds four shots. Digital readout round counter.

Abilities-
Rad field: Emits low-level radiation when not focusing on containing it
Flight: He can fly using his powers. This in no way makes it a good idea

Powers
Radiation manipulation: can control all forms of radiation
Radiation immunity: Is not harmed by radiation. a side effect of this is a near total resistance to heat.
Star creation: Given enough time and focus the subject can literally create a star with his powers.

Date created: 02/09/2013
Battles fought: None
Date destroyed:
I say we nuke it from orbit...its the only way to be sure.
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