by Lordxana0 on Thu Feb 14, 2013 7:38 pm
Story Update
Before the war a new power source known as Infendium was created that would never run out. It allowed people to remove their need for any other source. Of course any kingdom that didn't have it (it has been about a two hundred years and most recorded history of before the war was lost) went to war with the ones that did have it. Soon enough the war came to the point where the kingdoms began to fire off their most powerful weapons, poisoning the Earth on which they lived forever. The only option left to them was to take to the skies in their massive floating cities powered by Infendium. Now the only things that walk on the ground are mining robots and mutants.
The cities people live on are massive chunks of the Earth held afloat by massive float units. People are able to grow things on it thanks to the advanced techniques their forefathers had created when making the new living places of humanity. Of course living over what amounts to a giant energy reactor has some... effects. Some children were born with Infendium energy running through their bodies, this branch of humans became known as Envokers. Depending on how much energy ran through them they could perform different feats. Some of them were stronger, some faster, some smarter, some could even control the energy inside of them and use it in battle. It was also found that Envokers could plug themselves directly into their machines using their energy, increasing their performance beyond human measures.
Okay so throwing that out there. Soldiers and Mech Pilots are recommended to be Envokers in order to increase their normal chances of being awesome. Through anyone can be an Envoker if they want to be and will be added as a stat to the final character sheet. Also yes all ships are equiped with Infendium float units, this removes the need for fuel but means the mechanic is an even more important role as he will be the only one with knowledge of the ships engine
Also because this post is being used for updates as GM I also reserve the ability to strike anyone with a non-serious illness. This is a realistic game so every once in awhile your character is going to come down with a cold or might get sleep deprived
so just wanted to make sure that was out there. Anyway that should be all for this update.
Edit: The higher your power percentage the more adverse effects you will receive
Last edited by
Lordxana0 on Thu Feb 14, 2013 7:47 pm, edited 1 time in total.
Who you going to call? ME!