Sunset Drift, Bound by Faith, Crossfire RPs
Alright, so I've taken into consideration a few chatroom conversations I've had over the past couple of days, and from the sound of it, my first RP attempt seems to be carrying a bit too much baggage for a good RP experience, or something along the lines of that. Well, since this morning, I've been nursing the idea of changing the hiatus from "until people's schedules are free enough" to "indefinite, pending rewrite" and pulling out my original two RP ideas for full campaigns, Bound by Faith and Sunset Drift. Here's a quick rundown of what I'm thinking of:
Sandbox RP: Bound by Faith- eight players, split into groups of two and scattered throughout the RP world, then given free reign over what they want to do. It's heavier on backstory/plot than Sunset Drift (bolded because everyone seems to be talking about an absence of plot rather than an abundance), but not as much as Crossfire; essentially, there's a world map, with nine sentient races and more subfactions spread out all over it, and about 5 in-universe years of relevant history, and then you're allowed to screw around however you wish. Expect some plot twists and character drama, but, again, not on the level of Crossfire.
And now, since you all keep bugging me about it, a few tidbits about the plot- a world war just ended. Every faction that didn't leave the continent is either avoiding the situation completely, a pale fraction of what it was before the fighting began, or completely absorbed into the victorious kingdom, the newly-christened Illorran Empire. At its head is the renowned arcane metalcrafter and war hero Soreave, once a patriotic and reverent soldier, now acting increasingly erratic and irrational the longer he stays in power. The players start out in one of four groups- a token force of Illorran soldiers guarding an important imperial structure, a pair of high-security prisoners in the Illorran dungeons deep below the capitol, a scouting team from the settlements on the other side of the planet, or members of an underground resistance team seeking to undermine the empire by whatever means available.
Exploration RP: Sunset Drift- you, a member of one of the three or four playable alien races, have just emerged from the cryo-pod you were hibernating inside, finding yourself the only conscious individual in a chamber filled with others of your kind, sealed in similar pods. The room and corridors outside are all twisted jumbles of failing machinery and rusting metal plating. You have no memory of where you are or why. Your job: find the others who woke up and figure it out. This RP is less about screwing around and more about uncovering the secrets of your setting, with a focus on discovery and exploring rather than combat. There's still some plot to it, if mostly to provide a direction.
Story RP: Crossfire- yeah, like I'm going to abandon the Myrmidons that easily. :P Still, I'm completely reworking the setting- gone are the missions and straightforwardness, because nobody likes that sort of thing in a game. Instead, we're visiting a part of the canon that I already have planned out, throwing out pretty much everything but the setting, and dropping a bunch of PCs into the mix to carry out whatever agendas they/you might have. (SCREW THE PLOT I HAVE FREE WILL) The massive amounts of backstory and biology info are all going into the Google Document as flavor text, the main topic only containing the bare minimum of what you'd need for character creation and interaction, and I'm increasing the allowed number of Agents to six, spread between the Forged and the Agents. The RP itself will have more freedom than the missions did, what with the massive underground base, but it's still relatively plot-driven and is bound to contain a bunch of plot twists and character drama. There's gonna be at least three factions involved- the Boss's Agents are for those who want the most freedom to do crazy stuff, whereas the Forged team is generally going to stick to same mission plan throughout, and von Flugelhorn's minions are pretty much just enemy NPCs.
Now, details- a man named Phillip von Flugelhorn just so happens to be the owner of a massive underground factory for the mass production of war mechs and robot soldiers, and- surprise, surprise- he works for the Boss. Well, used to work, actually- as of late, there's been a few hints that he's been secretly resisting the influence of the Boss and his august lord, supplying only inferior tech while he prepares a robot army of his own to TAKE OVER THE WORLD!!!1!! Naturally, this isn't a good thing for the Boss, so he sends a small group of Agents to check up on him and dole out punishment as necessary. These aren't the only factions involved, though- a small team of rebel Agents, teamed up with the Boss's creator, have discovered the factory's location and slated it for demolition, pretty much guaranteeing trouble from both other sides, and then there's the possibility that some of the Boss's Agents might not be as loyal as they seem...
(And goddammit, guys, this has nothing to do with Bionicle at all, other than both having elemental cyborgs, which is a passing resemblance at best, so STOP MAKING COMPARISONS. SERIOUSLY.)
...so yeah, that's what I've thought up! ^^ What do you guys think?
Sandbox RP: Bound by Faith- eight players, split into groups of two and scattered throughout the RP world, then given free reign over what they want to do. It's heavier on backstory/plot than Sunset Drift (bolded because everyone seems to be talking about an absence of plot rather than an abundance), but not as much as Crossfire; essentially, there's a world map, with nine sentient races and more subfactions spread out all over it, and about 5 in-universe years of relevant history, and then you're allowed to screw around however you wish. Expect some plot twists and character drama, but, again, not on the level of Crossfire.
And now, since you all keep bugging me about it, a few tidbits about the plot- a world war just ended. Every faction that didn't leave the continent is either avoiding the situation completely, a pale fraction of what it was before the fighting began, or completely absorbed into the victorious kingdom, the newly-christened Illorran Empire. At its head is the renowned arcane metalcrafter and war hero Soreave, once a patriotic and reverent soldier, now acting increasingly erratic and irrational the longer he stays in power. The players start out in one of four groups- a token force of Illorran soldiers guarding an important imperial structure, a pair of high-security prisoners in the Illorran dungeons deep below the capitol, a scouting team from the settlements on the other side of the planet, or members of an underground resistance team seeking to undermine the empire by whatever means available.
Exploration RP: Sunset Drift- you, a member of one of the three or four playable alien races, have just emerged from the cryo-pod you were hibernating inside, finding yourself the only conscious individual in a chamber filled with others of your kind, sealed in similar pods. The room and corridors outside are all twisted jumbles of failing machinery and rusting metal plating. You have no memory of where you are or why. Your job: find the others who woke up and figure it out. This RP is less about screwing around and more about uncovering the secrets of your setting, with a focus on discovery and exploring rather than combat. There's still some plot to it, if mostly to provide a direction.
Story RP: Crossfire- yeah, like I'm going to abandon the Myrmidons that easily. :P Still, I'm completely reworking the setting- gone are the missions and straightforwardness, because nobody likes that sort of thing in a game. Instead, we're visiting a part of the canon that I already have planned out, throwing out pretty much everything but the setting, and dropping a bunch of PCs into the mix to carry out whatever agendas they/you might have. (SCREW THE PLOT I HAVE FREE WILL) The massive amounts of backstory and biology info are all going into the Google Document as flavor text, the main topic only containing the bare minimum of what you'd need for character creation and interaction, and I'm increasing the allowed number of Agents to six, spread between the Forged and the Agents. The RP itself will have more freedom than the missions did, what with the massive underground base, but it's still relatively plot-driven and is bound to contain a bunch of plot twists and character drama. There's gonna be at least three factions involved- the Boss's Agents are for those who want the most freedom to do crazy stuff, whereas the Forged team is generally going to stick to same mission plan throughout, and von Flugelhorn's minions are pretty much just enemy NPCs.
Now, details- a man named Phillip von Flugelhorn just so happens to be the owner of a massive underground factory for the mass production of war mechs and robot soldiers, and- surprise, surprise- he works for the Boss. Well, used to work, actually- as of late, there's been a few hints that he's been secretly resisting the influence of the Boss and his august lord, supplying only inferior tech while he prepares a robot army of his own to TAKE OVER THE WORLD!!!1!! Naturally, this isn't a good thing for the Boss, so he sends a small group of Agents to check up on him and dole out punishment as necessary. These aren't the only factions involved, though- a small team of rebel Agents, teamed up with the Boss's creator, have discovered the factory's location and slated it for demolition, pretty much guaranteeing trouble from both other sides, and then there's the possibility that some of the Boss's Agents might not be as loyal as they seem...
(And goddammit, guys, this has nothing to do with Bionicle at all, other than both having elemental cyborgs, which is a passing resemblance at best, so STOP MAKING COMPARISONS. SERIOUSLY.)
...so yeah, that's what I've thought up! ^^ What do you guys think?