
Username: Borogove
Build: Medium 2
Weapon: Anything created by his powers. Generally favors the bow and arrow, but can also wield swords - usually curved, single-edge weapons such as falchions or katanas - and lances.
Legendary Weapon 1 - Sword of Hisou: The weapon is described here, and
pictured here. A relic of the celestials, gained by Borogove after he destroyed Gaia and sealed its power into a permanent weapon, it has many variations on its basic set of abilities. Foremost is its power to draw out a target's spiritual nature, giving it the form of scarlet mist and absorbing the concepts within it. While this doesn't adversely effect the target, as a living being's soul regenerates much too fast for Borogove to simply drain someone out of existence, it does slightly disrupt the use of magic, prolonging the charge time of enemy attacks so long as they remain in its presence. Additionally, ghosts or other such spirits are actively damaged on a spiritual level when cut, as the area the blade comes into contact with turns instantly to scarlet mist. Any enemy with a combined Dimensional Hole/Energy Absorption phenomenon, will, naturally, be immune to this effect, as are soulless beings such as zombies.
Once a target's spiritual nature has been absorbed and analyzed, the sword will instantly assume a suitable concept to counter the target. For example, if Borogove were to fight a construct made of ice, the sword would assume a fiery property to exploit the enemy's weakness. The sword's power also takes the form of weather, causing it to seem to blur and bend when swung via a sort of mirage.
It's a peerlessly crafted weapon, capable of channeling immense amounts of power without weakening. As its power takes the form of weather, by expending some of the scarlet mist it gathers, it can actively exploit the weather, allowing Borogove to immunize himself against adverse environmental effects, and actively use the environment to assault an opponent through earthquakes and other such geo/meteorological phenomena.
Its scarlet mist can also perform several other feats. By condensing its power, it can create blasts of pure, scarlet power for massively destructive storms of attacks. Or, by channeling its power into the user's body, it can provide a burst of intense physical reinforcement, allowing the user to survive tremendous damage, and to temporarily move at a rate far beyond normal physical capacity. And, finally, by using its scarlet mist, it can actively engrave Borogove's runes upon what it cuts without having to break the blade to do so, replicating the weapon's full power and then detonating it. But, by doing any of these things, Borogove will swiftly exhaust his supply of scarlet mist, and will need to drain more. This absorption goes at a rate of 10% of the weapon's capacity for each turn it remains drawn, with an added 10% any time it cuts a spirit or ghost. Utilizing its power in one of the above three forms, meanwhile, takes up a full 25% of the weapon's power for each turn it's deployed. Without scarlet mist, it loses its ability to control the weather, along with its power to launch special attacks.
Finally, the sword has a few special rules regarding certain concepts. Being a weapon that is divine in origin, it is unable to assume demonic or cursed aspects, such as Muramasa or the Lance of Longinus, along with the void element. However, even without Muramasa, it maintains a power-tripling effect thanks to the influence of the scarlet mist. Divine, life-based, or holy concepts, on the other hand, such as Masamune or the aether element, for example, have their effects doubled.
AbilitiesMaster of Weapons: Borogove can use just about any weapon with a tremendous level of skill.
Battle Sense - High End: Borogove's reaction times are tremendously quick, and his senses are honed, making him incredibly aware of both his enemies and surroundings. Furthermore, as an expert combatant, he is incredibly good at predicting his enemy's moves just on the basis of experience, and can stay cool even in the middle of a fight.
PowersWielder of a Thousand Swords: Borogove has the power to turn anything he is touching into whatever weapon he wishes. There are a few details to this power. Firstly, the requisite material cannot come from a sentient being, as their soul will naturally resist his magic. Secondly, he must maintain contact with the object to be transformed from the beginning of the process to its end. Thirdly, the weapon's durability, cutting power, and over all craftsmanship are directly proportional to how long he spends creating them. For example, a sword created in two seconds would probably bend or break after a few attacks, while one on which he spends several minutes would be so sharp it could cut the air so cleanly as to create razor wind, or to perform impossible feats of swordsmanship with. Finally, he can actually move around while creating a weapon, but he must still remain in contact, and must focus to properly create something. However, if he, say, opts to turn "The ground" into a blade, then so long as he remains in contact with any part of the ground, he can still continue to create a given weapon. Finally, there is no limit to the number of weapons he can create at once, but, as he must focus to create each weapon, it's a given that, in mass quantities, the weapons will be inefficient and weak, and will take longer to create.
Spirit Forging: Borogove's second power is the ability to change the attributes of a given weapon he owns - either one of his creation or one looted in battle, but not one, say, wielded by an enemy - as he sees fit. So long as he is in contact with it, directly or indirectly - for example, he could warp the attributes of a sword planted in the ground several feet away from him so long as he himself is standing on the ground - he can alter several things about it. These include physical attributes - shape, size, density, mass, composition, sharpness, and other such things - conceptual attributes - cannot miss (homes target), one of many (copies itself), etcetera - and elemental attributes. These "elements" work on a system of ten basic elements, namely Fire, Water, Earth, Air, Ice, Lightning, Light, Darkness, Aether, and Void. These last two elements are both concepts from alchemy, the former being the essence of life itself (creating effects such as a healing shiv or a sword that slowly heals the one wielding it, or otherwise strengthening the body of its user) and the latter being the essence of pure destruction and non-existence (taking the form of explosions of arcane power, or spacial warping such as teleportation.) By adding elemental attributes, a variety of effects can be achieved. For example, a sword enchanted with water might release jets of high-pressure water with a similar effect to sword beams, or it might manipulate the water in its user's body to increase speed, strength, and endurance. Clashing elements - fire and ice, for example - can be combined in a single weapon, but, if they have effects that are too similar, it becomes somewhat pointless. For example, if our water sword also had the power to release blasts of fire when swung, the water would just extinguish the fire. And, as with the above ability, attribute alteration isn't instantaneous. Rather, the longer Borogove takes to modify attributes, the more powerful they are, but the less time he takes, the weaker they are. In addition, he can only add one attribute to any given weapon at a time, making the process much more time consuming to actually create a powerful weapon. However, given enough time, some combinations can be truly staggering in their lethality.
Broken Blade: Borogove's final power is very simple, and very dangerous. Namely, any time one of his weapons is broken, whatever surface that touches the fragments of the item as it shatters - but only as it shatters, not after it has already finished breaking apart - is engraved with a glowing magic rune. Each one of these runes contains the full power that was put into the weapon, and, at will, he can invoke one of three effects for this power - destroying the rune in the process - by activating a given command word and snapping his fingers. The first command word, "Shatter," does what you'd probably expect it to do: causes an explosion of power proportionate to the power of the weapon that created the rune. For a hastily created weapon, this would be a blast on the level of perhaps a firework. For a weapon crafted carefully and with much power put into it, this explosion could become truly massive. The second command word, meanwhile, is much more direct, and, perhaps, more dangerous. By declaring "Sever" instead of "Shatter," Borogove can concentrate the full power of the rune upon a single area, creating a single, condensed burst of energy that more cuts like a blade than it does destroy like a blast of power. This ability is again proportionate to the power of the rune, but more power does more to increase the range of the ability than it does its power. At low levels, this ability could only really damage someone standing right on top of the rune in question, or someone with a rune carved onto their body. At high levels, this could probably slash a target from a distance of a few meters, at most. However, due to the ultra-dense nature of this direct attack, what it lacks in range, it makes up for in penetrating power, being capable of cutting through just about anything, even magic defenses. Taking a somewhat different tack from these lethal abilities is the final command, "Bind." By declaring this, Borogove can manifest the power of the rune briefly in a field of pure energy. This can serve either of two purposes: first, to create a protective shield of varying power and size, with power growing weaker as the barrier grows larger, but stronger with increasing strength from the rune in question, and secondly to create a snare of energy that can either slow a target's movements with a weak rune, or entirely immobilize them and even begin crushing down on them with a more powerful rune. Whenever Borogove activates any of these powers, he can sacrifice as many runes as he wants from however many he has at a given time, and can select which runes he uses. However, these runes also come at a cost. Counting as active weapons, they drain his concentration and make it increasingly more and more difficult to create or modify weapons. Because of this, he can't stack runes too much, or else he'll be entirely unable to create new weapons for himself.
A final rule: Borogove CANNOT enter a fight with a pre-made weapon unless it's one he has looted in a previous battle. He will also begin with NO pre-owned weapons. However, looted weapons will carry over effects added to them from previous fights, making named weapons his most powerful items. But, if one of these weapons is destroyed in a fight to create a rune, it's lost for good, and cannot be retrieved - although it can be replicated once inside a battle. Also, pre-owned weapons will be stored in a sort of hyperspace arsenal once gathered, and can be summoned by declaring their name. Just to make things a little more interesting, most of the weapons he loots will actually be from various video games, anime, or other such media. See his first sword for an example.
Date Created: January 11th, 2013.
Battles Fought: 1
Date Destroyed: Still Alive. This was a triumph, incidentally.

"The Apocalypse is basically just a tutorial." - Sicon112.
"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove