

Endless Sea wrote:Eh, not too interested. It doesn't seem like there's too much of an objective or a world to screw around in. It's just, I dunno, doing stuff. Fighting-related stuff. :/


eli_gone_crazy wrote:Endless Sea wrote:Eh, not too interested. It doesn't seem like there's too much of an objective or a world to screw around in. It's just, I dunno, doing stuff. Fighting-related stuff. :/
A lot like Virtual War?


Endless Sea wrote:Eh, still not a lot to do, considering.




Lordxana0 wrote:Question for all those willing to help. Would the inclusion of nonplayer based creatures (feral animals, and such) be a welcome addition or should they be kept out.
Also should I allow in tech based powers (like electro gloves and things like that) in to allow greater variety. And if i add those sorts of things should i add more scieny monsters to the list like mutated freaks and zombies roaming around the forest.
Lordxana0 wrote:List of Factions- Alpha
Roughnecks- A military styled group of students who prefer group tactics and strong leadership above all. They are well liked even by people who aren't part of their outfit due to providing protection for other students from some of the more wild aspects of the island. Symbol- A red and green star
Grave Diggers- A group dedicated to spreading pain and misery all throughout the island. They mainly focus on strong groups of two. Members focus on weapons made for causing the maximum amount of pain in an enemy without killing them. They will attack any other faction or neutral parties for the hell of it. Symbol- Two shovels crossing a skull
Art is Death- A group that in some way exists and in other ways doesn't. They have no formal leadership and do not operate in groups. but every once in awhile a Doc Wagon will be called in and all they will find is an unconscious student being used in some sort of demented art project. Symbol- Anarchist Sign
Brain Trust: Brains over brawn is this groups motto. Their main tactic to winning battles is out thinking their enemies and leading them to their own defeats. They are known to spend their points on junk and make their own weapons in order to screw with expectations. They also trade with all major factions in order to remain a neutral party in battles. You don't attack the people making your stuff after all. Symbol- A picture of a brain with a blade sticking out of it.

Lordxana0 wrote:List of Factions- Alpha
Roughnecks- A military styled group of students who prefer group tactics and strong leadership above all. They are well liked even by people who aren't part of their outfit due to providing protection for other students from some of the more wild aspects of the island. Symbol- A red and green star
Grave Diggers- A group dedicated to spreading pain and misery all throughout the island. They mainly focus on strong groups of two. Members focus on weapons made for causing the maximum amount of pain in an enemy without killing them. They will attack any other faction or neutral parties for the hell of it. Symbol- Two shovels crossing a skull
Art is Death- A group that in some way exists and in other ways doesn't. They have no formal leadership and do not operate in groups. but every once in awhile a Doc Wagon will be called in and all they will find is an unconscious student being used in some sort of demented art project. Symbol- Anarchist Sign
Brain Trust: Brains over brawn is this groups motto. Their main tactic to winning battles is out thinking their enemies and leading them to their own defeats. They are known to spend their points on junk and make their own weapons in order to screw with expectations. They also trade with all major factions in order to remain a neutral party in battles. You don't attack the people making your stuff after all. Symbol- A picture of a brain with a blade sticking out of it.

Lordxana0 wrote:Big question. Should I make Blackmore Academy more mission focused with only few elements of PvP or continue on with PvP and mild mission based elements.
Lordxana0 wrote:Big question. Should I make Blackmore Academy more mission focused with only few elements of PvP or continue on with PvP and mild mission based elements.
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