by Lordxana0 on Sat Sep 05, 2015 3:51 am
Idea name- A Game of Survival
Working Plot- Player characters all live in the same city when suddenly a massive barrier surrounds the city and areas around it cutting them off from the outside world. Within five hours of the barrier appearing strange creatures appear and begin attacking humans. An hour after the monsters start attacking on monitors other then phones begin playing a message. The message is that anyone who lives in the city is now under the rule of the Old Gods, and that if they do not surrender themselves they will be killed by the creatures roaming the streets.
Twenty minutes after the message airs the characters receive a mysterious message on their phone telling them about an amazing new app offered by Mephistopheles Inc. Once downloaded the app with make the following offer; lease your soul to the company and they will provide you with power you could use to fight back and survive. The organization will hold onto your soul and send various missions through the app to help you pay off the debt of your new power, along with offering new add ons to the policy to help make the holder more likely to survive. If you die or are unable to make your payment by the end of the day your soul is forfeit to them.
How it plays: Characters would make their character sheets, but instead of deciding on their powers or weapons they would be crafted based off the kind of person they were before making the contract. A very timid person might receive the power to call in another fighter. A smart person might get a book of spells. A strong person a weapon. Or it could be quite a bit more complicated. Each player will start out with at least three items from their initial loan, but could purchase more.
The game would be divided into a day, afternoon, night cycle with jobs being offered throughout the day. Jobs are optional, but without them your character won't have enough money at the end of the day to pay off their loan, and that means death. Of course overdoing it on jobs might mean your character getting hurt, or not getting food.
Players could choose to team up or take solo missions, but solo would carry certain negatives, such as facing creatures that might be too hard, or something along those lines. But teaming up means sharing rewards.
So its all the best stuff we love. Micromanaging, action, and other stuff. If you guys are interested tell me your interest.
Who you going to call? ME!