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Re: Idea Thread

PostPosted: Fri Jul 03, 2015 3:05 am
by Lordxana0
I've had this new idea for Alice in Chains, that might make it a bit better.

The idea behind it is that the first two Alice in Wonderland books happened, and they are both based on the first Alice's adventures in Wonderland, where as a young girl she helped collapse the Red Queen and White Queen's empires. This left Wonderland free of oppression, but horribly under-protected. During this time another nation within the world within the rabbit hole known as Storybook (which is comprised of various fairy tale characters) sees that Wonderland is weak and seeks to take it over. Without their Queen's Wonderland is quickly overrun with only minor defense, and now there is only small resistances left. In a last ditch effort the five strongest soldiers in Wonderland summon a Rabbit Hole to summon Alice (who is actually now a decent relative, born in the modern day, probably a college student). Now the new Alice has to find a way to rally the forces of Wonderland to repel Storybook and save those who have called for her help.

Little bit of resistance, mission based, player driven narrative type stuff.

Re: Idea Thread

PostPosted: Sat Sep 05, 2015 3:51 am
by Lordxana0
Idea name- A Game of Survival

Working Plot- Player characters all live in the same city when suddenly a massive barrier surrounds the city and areas around it cutting them off from the outside world. Within five hours of the barrier appearing strange creatures appear and begin attacking humans. An hour after the monsters start attacking on monitors other then phones begin playing a message. The message is that anyone who lives in the city is now under the rule of the Old Gods, and that if they do not surrender themselves they will be killed by the creatures roaming the streets.

Twenty minutes after the message airs the characters receive a mysterious message on their phone telling them about an amazing new app offered by Mephistopheles Inc. Once downloaded the app with make the following offer; lease your soul to the company and they will provide you with power you could use to fight back and survive. The organization will hold onto your soul and send various missions through the app to help you pay off the debt of your new power, along with offering new add ons to the policy to help make the holder more likely to survive. If you die or are unable to make your payment by the end of the day your soul is forfeit to them.

How it plays: Characters would make their character sheets, but instead of deciding on their powers or weapons they would be crafted based off the kind of person they were before making the contract. A very timid person might receive the power to call in another fighter. A smart person might get a book of spells. A strong person a weapon. Or it could be quite a bit more complicated. Each player will start out with at least three items from their initial loan, but could purchase more.

The game would be divided into a day, afternoon, night cycle with jobs being offered throughout the day. Jobs are optional, but without them your character won't have enough money at the end of the day to pay off their loan, and that means death. Of course overdoing it on jobs might mean your character getting hurt, or not getting food.

Players could choose to team up or take solo missions, but solo would carry certain negatives, such as facing creatures that might be too hard, or something along those lines. But teaming up means sharing rewards.

So its all the best stuff we love. Micromanaging, action, and other stuff. If you guys are interested tell me your interest.

Re: Idea Thread

PostPosted: Thu May 12, 2016 3:39 pm
by Anura
Been thinking about an Erfworld RP. If you haven't read it, it's a webcomic set in an TBS-mechanics verse, bit like Civilization if each unit was sentient and aware of game mechanics like turns, but unaware of their world being a game; it's just normal physics to them. The magic system allows for a lot of shenanigans as well.