There Can Be Only One - Information and Discussion Thread

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There Can Be Only One - Information and Discussion Thread

Postby AMimsyBorogove on Wed May 29, 2013 10:06 pm

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In the Multiverse, there exists a realm known as "Mythos." In this world, the fantastic quite literally comes to life. Legends, fiction, and fantasy all intermingle to form a unique and diverse population, with innumerable different mythical heroes, fantastical creatures, and powerful entities of thousands of different races all residing in the same place. However, due to the tremendous power common to and the plethora of differences between the different inhabitants of Mythos, quarrels, duels, and even wars are quite commonplace. In order to preserve order, then, within this dangerous world, a means was created to appeal to the honor and bloodlust of this world's populace, satisfying their craving for battle through controlled duels as part of a vast tournament. Those brave enough to enter into this bloodsport to either settle their personal quarrels or to strive for personal glory are in turn rewarded with the prospect of fame and fortune, and with each round in which the contestants triumph, they are rewarded with power greater than that of any other inhabitant of Mythos. And to the last man standing at the end of the tournament, the ultimate strength is granted, giving to the victor strength beyond his or her wildest dreams. Lured by the prospect of battle, wealth, fame, and, most importantly, power, 24 contestants have assembled to participate in these dangerous games, and to fight in the Arcane Arena in the hopes of emerging victorious in the Tournament of Trials. Win, and you will become a triumphant god over Mythos. Lose, and you will fall short of your dreams, but both your honor and your shame will never be forgotten.

Rejoice, young warrior. Your wishes will finally be granted. Now, then... let the games begin.

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The Roleplay

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As detailed in the summary above, this story takes place in the world of Mythos, a Fantasy Kitchen Sink in which power is valued over almost everything else. Toward the dual ends of gaining more power and showing off physical might for all the world to see, a tournament has been established to vent the bloodlust of the people through gladiatorial games. In this tournament, 24 individuals will fight each other through four rounds, growing in power with each victory, and more dropping out with each defeat, until only two are left to do battle in the finals, in which the victor will gain the powers of a god. Using this power, his or her wishes will be granted as he or she sees fit. Most victors have gone on to change the world, forming a pantheon of divine rulers to direct the affairs of Mythos.

Unlike in other roleplays, it's totally fine to have multiple characters. That way, even if you lose once, you still have more chances to win. However, there will be a maximum of three characters for each player, and it would be preferred if each player had a total of three characters, to make things fair from a meta sense as well as an in-universe one. Bear the title in mind when playing, however. One character, and one character alone, can win this RP. Furthermore, it would be strongly preferred that the finals, being the climactic finale of the roleplay, actually be a battle between two separate players' final characters, instead of one player bringing two characters clear to the finale. Bear in mind that you can and will lose at times, and some of your characters will have to be eliminated. However, aside from this warning, the battles will be nigh-entirely decided by the participants, so long as they remain within the rules of the setting, which will be outlined below.

Also, on a final note, be aware that even if your character loses, that doesn't mean they have to either die or vanish. The defeated can and will return to interact with the remaining contestants, providing them with advice, assistance, or, conversely, tricking or hindering them to aid in their downfall. To give a particular example, a defeated contestant will be chosen at random in each round following the first to serve as commentator for a match, providing exposition for the techniques used and the course of the battle, and also passing certain judgements as a referee. Therefore, it could be said that the players themselves, following a loss, will actually be assuming a sort of GM role to ensure battles remain in accordance with the rules, both of the tournament, and of the setting.

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The Characters

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Our 24 contestants will hopefully be rather diverse, in their natures, races, abilities, and specializations. With a variety of power-types and specialties to choose from, battles should hopefully be quite interesting.

As Mythos is a Fantasy Kitchen Sink, almost any race will be available for player use. Want to play a Naga? Go right ahead. You'd prefer a Dragon? Sure thing! You'd rather play a fishman vampire? ...Okay, that's a little weird, but why not? :P The sky's the limit, people! Just don't do anything TOO silly. This is, after all, supposed to be at least a slightly serious thread.

Each character will begin with several distinct features, and a weapon of choice. These features can then be added to as the thread progresses, with further customization options granted with each victory a character achieves, in short allowing for Mid-Season Upgrades of a sort with every single round you win!

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The Powers

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In the world of Mythos, a character's basic abilities are defined by three sets of factors: Stats, Power Class, and Magic Capacity. There are three major stats, three classes of power, and two separate types of power capacity.

The stats are Speed, Physical Ability, and Magical Aptitude. Each is Exactly What It Says On The Tin, with speed determining a character's mobility and agility, Physical Ability governing a character's strength, endurance, and damage with physical attacks, and Magical Aptitude governing the raw power of a character's offense and defense using magic, as well as their resistance to enemy magic. Stats are governed by a letter ranking from C to A. A rank is the highest, except under special circumstances, to be detailed later.

C Rank is essentially peak Human ability. So, a character with C Rank strength might be able to, say, move a car, but not to lift it. Meanwhile, B Rank is explicitly superhuman in nature, with a character with B Rank speed being capable of bursts of acceleration that reach the level of Flash Steps. A Rank is reserved for solely the most ridiculous level of power, where one could move so fast as to effortlessly create tangible afterimages, shatter a mountain with a single punch, or fire off magic attacks on the level of a Wave Motion Gun. While it is possible to go beyond even this level, this is generally only a temporary surge of power, like a super form or a special technique, two things which will be detailed below.

Power Class, meanwhile, determines the nature of a character's abilities. The three "classes" are Physical Manipulations, Concept-Derived Powers, and Concept Manipulations. Physical manipulations are, essentially, the creation and manipulation of all aspects of a physical object, like fire magic allowing for the summoning and manipulation of flames. Concept-Derived abilities, meanwhile, are magical powers derived from a specific myth, legend, or similar source. For example, someone with the power to summon and wield legendary weapons would therefore have powers derived from those legends. Concept Manipulations, on the other hand, are the power to actively manipulate a certain concept. Bear in mind, these powers will be highly limited. I don't want to see people applying with broken stuff like Manipulation of Potential or Manipulation of Boundaries.

The final major factor in character actions is Magic Capacity. This in turn consists of Total Capacity and Limit Capacity. Total Capacity is the total number of times a character can use their magic in a given battle, while Limit Capacity is the number of times they can use their magic in a given post. If a character only has a Limit of 1, then they'll only be able to use their powers once per post. In a character has a Total of 10, then they'll need to use their magic sparingly, or else risk running out of power quickly.

Each character, to start with, will have 2 C Rank stats, and 1 B Rank stat, as well as a single Class, and a single power within that class. Also, for the sake of variety, creation of multiple characters specializing in the same stat or Class by the same author will be forbidden. The starting Total Capacity will be 10, while the starting Limit will be 1.

With each victory, a character will gain one point to add to their stats, five points to their Total Capacity, and 1 point to their Limit Capacity. This would continue up until the finals, at which point Magic Capacity becomes abolished and the remaining two characters will have no quantifiable limit on the number of spells they can use, although using magic will still tire them out slowly. By the finals, however, characters would have either 2 A Rank stats and a C Rank, or an A Rank and 2 B Ranks.

However, there is also one other thing that can also effect a character's power: Techniques.

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Techniques

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There are two types of special technique: a Secret Skill, or a Transformation. The essence of the former is to briefly embody the full power of one's magic to execute a special ability - be it a single attack, defense, movement, or another skill - while the latter instead simply boosts one's capabilities by carrying out this same process gradually, extending the duration of the power boost but weakening its effects somewhat. Each boost depends on the level at which the combatant is currently fighting. The durations, however, remain constant. A Secret Skill offers a one-post boost, while a Transformation offers a boost for five posts.

Each character will begin with one technique, either a Secret Skill or a Transformation. This first level technique will offer a temporary boost of 2 stat points for a Secret Skill, and a boost of 1 stat point for a Transformation. After the first round, a second ability will be obtained, offering 4 points for a Secret Skill, and 2 points for a Transformation. After round two, they will offer 6 and 3, respectively, while in the finals, the levels are increased by twice the usual, and offer 10 and 5.

It is under these circumstances that the limits to the letter rankings of the Stat system can be exceeded, leading to rankings of A+, A++, S, SS, and SSS. To put things into perspective, an S-Class could move so quickly as to be seeming to stop time, and throw punches or cast spells with roughly for the force of the average nuclear bomb. SSS-Class is defined only as "Someone with power higher than that required to destroy the world." Naturally, it's an unspoken rule of the tournament that, should you reach this level, you don't do so.

All Techniques, in addition to providing tremendous, albeit limited power, however, also require certain circumstances, or even outright sacrifices, to activate. Techniques which damage the body to use, thereby lowering the caster's stats afterward, or abilities which can only be used if charged for a certain amount of time, are quite commonplace, providing limitations to what are otherwise the foremost abilities in any combatant's arsenal.

Note that, being absolute manifestations of a user's power, it's somewhat difficult to alter the effects of a given ability. Once activated, most, if not all Techniques have one given effect, and one effect alone. So, no Super Forms that give varying bonuses each time they're active, or Techniques that have about fifty different uses. Take a Secret Skill that fires a giant laser, for example. You could use that skill to... fire a giant laser, although you could aim or redirect said laser if you had to. To create a skill that, say, fires four giant lasers that spin around the caster, you couldn't just cast the same skill four times over, as that would involve manifesting your full power four times simultaneously, which just isn't possible. Instead, you'd need to create an entirely new Technique to fulfill that purpose when you reach your next level, which would instead manifest your full power, scattered into quarters and caused to spin around you, which is possible.

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Summary of Characters

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So, in conclusion, each character will have three Stats, a Class, a Power, a Magic Capacity, and a Technique to begin with, and will level up their stats and Magic Capacity, and add new Techniques to their repertoire as the thread continues. In addition to these things, however, there is one other feature of characters. Based on their defining traits, race, backstory, etcetera, characters will also have a second passive power in addition to their active, manipulative one. This power will not directly affect their stats in any way, but will, however, give them special gimmicks in combat. For example, a Paladin might have an immunity to mind-based abilities such as mental illusions, mind control, or mind reading, or to things such as curses, while someone with precognition might be ostensibly able to deal with even enemies several levels of speed higher than himself. And a sapient badger might be able to... uh... be a sapient badger? I dunno.

In any case, now that the character rules are out of the way, onto the functions and conditions of the tournament itself.

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The Tournament

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The rules of the tournament are fairly simple. 24 Contestants will participate in four rounds to determine a single champion via elimination. The 24 are divided evenly into three blocks at random, with each block participating in a first round of four 1v1 matches per block. The second round then matches up the winners of each block's first round into two teams, which will fight each other in three 2v2 matches. The winning teams of each block will then compete in a three way survival game of 2v2v2, from which the two winners will advance to the finals: one last man-to-man duel.

The rules are as follows. There are no restrictions about killing your opponents, or even against causing collateral damage to the spectators and the arena. The battle will continue until one party is either unable to or unwilling to fight. Completely crippling a target such that they can no longer move, beating a target down such that they end a turn lying helpless on the ground, or trapping a target for three consecutive turns, will result in that target being deemed incapable of combat, at which point they will be disqualified. The only other terms of the matches are that, if you attack the commentator/referee of the match, or any of the other contestants - even defeated ones - or if you end a post outside of the arena - unless the arena is completely eradicated, in which case this clause is irrelevant - you will be disqualified, and your opponent will automatically win the match. However, it doesn't count as leaving the arena if you are simply blasted into the grandstands, as this is technically part of the arena. Also, if you are blasted through a wall, so long as you hold onto a sufficiently large chunk of the wall as you pass, you're still technically in contact with the arena. However, then you have to carry a giant slab of concrete back to the arena to resume the fight, so this part is a little silly.

In any case, whether by ringout, down, immobilization, incapacitation, surrender, disqualification, or fatality, any of these means are acceptable ways to attain victory, save in one case: the finals. In the finals, only two means are available to determine victory. If and only if one party is confirmed dead, or concedes the match can the battle be called over.

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Extra-Competitive Activities

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Even if a character is defeated in the Tournament itself, fear not! As mentioned above, there will be plenty of interactions between characters outside of the Tournament of Trials. Training to develop new secret techniques, trying to master a new ability or super form, befriending or observing your enemies in action, or, after your defeat, commentating on and presiding over other people's matches, and interacting with the remaining contestants, or with the others already defeated... all of these things and more are likely, if not outright guaranteed, to take place. Bear in mind that this is going to be firmly shounen-esque, so really, expect and lot of mainstays of the genre, even those that aren't simply "fight in tournament, fight in tournament, fight in tournament." This is PRIMARILY PvP, but there will also be plenty of interactions along the way.

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The Roster

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Here's where the character slots, and those that are already reserved, will be listed.

Block A

Contestant 1: Reserved for AMimsyBorogove.

Contestant 2: Reserved for Genndy Oda C.O.G.

Contestant 3: Reserved for Victin.

Contestant 4: Available

Contestant 5: Available

Contestant 6: Available

Contestant 7: Available

Contestant 8: Available

Block B

Contestant 9: Reserved for Scarab.

Contestant 10: Reserved for AMimsyBorogove.

Contestant 11: Reserved for Eli_Gone_Crazy

Contestant 12: Reserved for Qara-Xuan Zenith

Contestant 13: Available

Contestant 14: Available

Contestant 15: Available

Contestant 16: Available

Block C

Contestant 17: Reserved for AMimsyBorogove.

Contestant 18: Reserved for Guyshane

Contestant 19: Reserved for Victin.

Contestant 20: Available

Contestant 21: Available

Contestant 22: Available

Contestant 23: Available

Contestant 24: Available

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Other

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More to come, perhaps. Aside from any future developments, that should be it! :3 Thanks for reading this far, and I hope you'll do me the honor of posting your suggestions and reservations below! :D
Last edited by AMimsyBorogove on Tue Jun 18, 2013 3:58 pm, edited 5 times in total.
"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove
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Re: There Can Be Only One - Planning Thread

Postby Genndy Oda C.O.G. on Thu May 30, 2013 9:40 am

Well, I have this for a reservation:
Name: Kylne (pronounced "kiln")
Species: Taguel
Stats: S:B; PA:C; MA:C
Power Class: Concept-Derived; Fauna-theme
Magic Capacity: T:10; L:1
Technique: Transformation-Burbling Beast: Said technique increases raises Kylne's power and magic, but also lowers his sanity notably, leading to rather erratic choices. Additionally, after the transformation has worn off, all of Kylne's stats will descend to C-Rank.
Backstory: While most taguels receive their animal forms via heredity or favoritism, Kylne was abandoned by his warren, and enjoyed all of nature. As such he raised himself in the forests of Mythos, training all of a taguel's abilities to their finest. Due to his unusual life, Kylne can take an animal form based on any animal he's seen, and has set his Beaststone in the hilt of a blade. Now, he sets off towards the Tournament of Trials, in hopes of either meeting another of his kind, or perhaps gaining some new forms.

(I'm only using one character, as I'm still a bit new to all of this roleplaying stuff.)
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Re: There Can Be Only One - Planning Thread

Postby Victin on Thu May 30, 2013 9:42 am

Wait, so I want to reserve a slot I have to send in a subscription sheet?
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Re: There Can Be Only One - Planning Thread

Postby Genndy Oda C.O.G. on Thu May 30, 2013 9:42 am

I don't know.
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Re: There Can Be Only One - Planning Thread

Postby AMimsyBorogove on Thu May 30, 2013 2:36 pm

No, you don't need to write up bios quite yet to reserve a slot, although I'm glad you're so eager than you'd make your own format to do so, Genndy. I'll save your spot at once. :3
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Re: There Can Be Only One - Planning Thread

Postby Victin on Thu May 30, 2013 3:36 pm

Well then, I think I'll ask for a spot, or do I get to ask for more? You said it'd be better if everyone had 3 characters... I'm unsure if I'd get to use 3, probably 1 or 2, but I'll have to see it later, probably.
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Re: There Can Be Only One - Planning Thread

Postby Scarab on Thu May 30, 2013 5:30 pm

AMimsyBorogove wrote:Contestant 9: Automatically reserved for Scarab, just in case.


Logged back on quickly just to say offer accepted :)
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Re: There Can Be Only One - Planning Thread

Postby Victin on Fri May 31, 2013 2:32 pm

I was wondering: why isn't Speed under Physical Ability?

And shouldn't there be a stat for Weapon Proficiency?
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Re: There Can Be Only One - Planning Thread

Postby AMimsyBorogove on Fri May 31, 2013 6:05 pm

Physical Ability is a catch-all for things pertaining to physical damage, be they dishing it out or resisting it. That would include both physical strength and weapons proficiency. Speed is a catch-all for agility, evasion, raw speed, etcetera.

In any case, reserving one and possibly two spots for Victin, then.
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"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove
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Re: There Can Be Only One - Planning Thread

Postby Victin on Sun Jun 02, 2013 7:06 pm

But why isn't there a weapon proficiency skill? :P

And how should weapons be included under a character?
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Re: There Can Be Only One - Planning Thread

Postby AMimsyBorogove on Sun Jun 02, 2013 11:49 pm

Don't worry, I'll write up a bio format when it's actually time to apply. It'll include weapons. And, as I said, Physical Ability IS a weapons proficiency skill. I'm trying to keep the stats as simple as possible - a basic STR, INT, DEX system, essentially - so as not to overly limit combat with a bunch of random number crunching while still maintaining a basic framework that all battles will abide by, and that will lessen the need for GM direction on battles.
"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove
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Re: There Can Be Only One - Planning Thread

Postby Victin on Mon Jun 03, 2013 11:28 am

AMimsyBorogove wrote:Don't worry, I'll write up a bio format when it's actually time to apply. It'll include weapons. And, as I said, Physical Ability IS a weapons proficiency skill. I'm trying to keep the stats as simple as possible - a basic STR, INT, DEX system, essentially - so as not to overly limit combat with a bunch of random number crunching while still maintaining a basic framework that all battles will abide by, and that will lessen the need for GM direction on battles.


*blinks*

AMimsyBorogove wrote:Physical Ability is a catch-all for things pertaining to physical damage, be they dishing it out or resisting it. That would include both physical strength and weapons proficiency. Speed is a catch-all for agility, evasion, raw speed, etcetera.

In any case, reserving one and possibly two spots for Victin, then.


*blinks*

:oops: *is ashamed*
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Re: There Can Be Only One - Planning Thread

Postby Genndy Oda C.O.G. on Mon Jun 10, 2013 6:11 am

Anyone else care to join?
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Re: There Can Be Only One - Planning Thread

Postby Victin on Mon Jun 10, 2013 1:45 pm

This is a planning thread, so supposedly we still have some time before this is done and ready to receive people. By now all we have is the idea, and the chance to check in case you want to have a spot for when people do have to sign in and send their sheets ;)
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Re: There Can Be Only One - Planning Thread

Postby AMimsyBorogove on Mon Jun 10, 2013 2:46 pm

Alright. I'm thinking in about a week I'll open up the official character registration thread, and see if I can get Adell to turn this over into the OOC information/discussions thread. So, if anybody still wants to reserve characters, now's the time to do it. :3
"The Apocalypse is basically just a tutorial." - Sicon112.

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Re: There Can Be Only One - Planning Thread

Postby Victin on Mon Jun 10, 2013 4:35 pm

I think all you need to change a thread's topic is to change the Subject of the first topic going in Edit Post.
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Re: There Can Be Only One - Information and Discussion Threa

Postby AMimsyBorogove on Tue Jun 18, 2013 4:00 pm

ANNOUNCEMENT: I am now commencing work on the character bio format and character listing thread. Starting from when I get the format up, free registration will be open for any unreserved slots. As such, this is now the OOC and information thread about the RP. Don't post your bios here. Rather, keep an eye out for the new character thread, and put them there once it's up.

Thank you, and welcome to THERE CAN BE ONLY ONE!
"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
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