Victin wrote:NeverSlender wrote:I think this should be the rules thread and we make a new thread for playing.
I was thinking about that. This will be the discussion/sign-up/rules thread.
But I have to go now

and I should only be back in 1 hour or so.
Also I feel weak. A commander from the strongest pirate in the world, a psycho pathic man child and a very powerful double BFS wielding guy with me, Isaac.
Poor Isaac. I'll play with you. You'll be my friend won't you? You'll die for me won't you? Character Sheet
Name: Alice
Weapon: None (Magic)
-Linked to the limitation in spells.
Powers:
-Death Radius (Rare): Under circunstances of stress or excitement, Alice sometimes manifests her full necromantic power killing all but the most resilient or lucky of those around her by drawing the life out of them. She has no control nor is aware of this power.
-Summoning and Evocation Magic: Since coming back from death, Alice has gained extreme necromantic power. She does not however, control or even grasp the full extent of her skills. She can, however, summon objects like cards or teapots and animate them at will (Her signature Card Knights fight physically in her stead). She also has control over small blasts of energy and elements, like a simple fireball or small ice blast.
Age: Appearance 12, Real Unkown.
NOTES:
-Alice is magically animated undead. As such, normal means of damage heal over time, but she has
no means of active regeneration mid combat. Meaning her can seal a bullet wound over a couple of days and not leave a scar, but not in less time than that.
-Her potential power is unknown, but her childish and innocent demeanor prevent her from tapping into her full skills. Sometimes to the point of appearing unaware of her own undeath.
-Nebiros and Belial will
not be making an appearance on this itearation, that would be way to overpowered to include.