Play-By-Post RPG/Discussion, sign-up and rules

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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby NeverSlender on Fri Oct 12, 2012 12:12 pm

Finch. Your turn.
Marching on together.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby The Finch on Fri Oct 12, 2012 12:12 pm

Sorry guys, school trouble. Can't get on here as much anymore. I'll have to post soon, when I can safely get back on.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Pixelmage on Fri Oct 12, 2012 2:22 pm

Sicon112 wrote:Um, just a thought I had before I go to bed.

I was just reading over the RPG so far, and it struck me how everyone glosses over all the events of previous posts. Now, I'm not a super experienced RPer or anything, so some of you probably know better than me, but it seems to me that while it would be redundant in most cases to cover a scene multiple times in a book, part of the fun of RPing is getting to see all of the various character's reactions to each situation. I mean, sure, your character isn't going to pay attention to everything that happens, but I think sometimes you should put in dialogue from other scenes as well, and narrate as if you are going through them all over again. I've been doing that whenever I can justify Sabrac actually caring about stuff that goes on, though that's part of why my posts are so long. I totally get it if no one wants to, and I'm not saying that it really should be done. I'm just thinking that maybe things would be more interesting if we could look at all the character's points of view. It really gives those of you who are not currently holding the initiative a perfect time to expand your characterization.

Thoughts?


I like to note whatever is drawing atention, if only to estabilish Alice's place in the scene. She won't care about what you say at all, so why spend time on your dialog? On the other hand, Ulrich says something near her, and she didn't know he was there... It's worth noting that she saw him at that point.
I guess, that if it affects your character, reffer it. Othewise, no need to write another player's actions again.

But, I have a concern of my own now... Thinking about Alice's characterization... The way she's going now, there's no way in hell she's going to follow the plot unless you make it an actual white rabbit... So, should I Break the Cutie and bring out the Superpowered Evil Side out? Not that Evil!Alice is more powerfull than Current!Alice. She's just a lot more self-aware and less Kids are Cruel. More of a by-the-book Creepy Child.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby IslaKariese on Fri Oct 12, 2012 2:25 pm

Random thought: Should the RPG have a name?
The voices in my head tell me that we saved the world. However, they also told me that George Clooney's face is on the dollar bill, so... meh. The voices are more fun, anyway.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Victin on Fri Oct 12, 2012 2:28 pm

Pixelmage wrote:
Sicon112 wrote:Um, just a thought I had before I go to bed.

I was just reading over the RPG so far, and it struck me how everyone glosses over all the events of previous posts. Now, I'm not a super experienced RPer or anything, so some of you probably know better than me, but it seems to me that while it would be redundant in most cases to cover a scene multiple times in a book, part of the fun of RPing is getting to see all of the various character's reactions to each situation. I mean, sure, your character isn't going to pay attention to everything that happens, but I think sometimes you should put in dialogue from other scenes as well, and narrate as if you are going through them all over again. I've been doing that whenever I can justify Sabrac actually caring about stuff that goes on, though that's part of why my posts are so long. I totally get it if no one wants to, and I'm not saying that it really should be done. I'm just thinking that maybe things would be more interesting if we could look at all the character's points of view. It really gives those of you who are not currently holding the initiative a perfect time to expand your characterization.

Thoughts?


I like to note whatever is drawing atention, if only to estabilish Alice's place in the scene. She won't care about what you say at all, so why spend time on your dialog? On the other hand, Ulrich says something near her, and she didn't know he was there... It's worth noting that she saw him at that point.
I guess, that if it affects your character, reffer it. Othewise, no need to write another player's actions again.

But, I have a concern of my own now... Thinking about Alice's characterization... The way she's going now, there's no way in hell she's going to follow the plot unless you make it an actual white rabbit... So, should I Break the Cutie and bring out the Superpowered Evil Side out? Not that Evil!Alice is more powerfull than Current!Alice. She's just a lot more self-aware and less Kids are Cruel. More of a by-the-book Creepy Child.

We have a cow. Does it work?

IslaKariese wrote:Random thought: Should the RPG have a name?

If we can think of a name, I don't see why not.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 2:29 pm

Finch posted once, but he doesn't seem to be able to play right now... should Vic go ahead and go? It's been over 48 hours, but...
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Victin on Fri Oct 12, 2012 2:32 pm

Sicon112 wrote:Finch posted once, but he doesn't seem to be able to play right now... should Vic go ahead and go? It's been over 48 hours, but...

Yeah, he said as soon as he were able to he would post, and I will have to go soon, maybe (read: probably :cry: ) for the rest of the day. Maybe I can post now, then we wait until night. If he doesn't post, we keep going without him.
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 2:37 pm

Victin wrote:
Sicon112 wrote:Finch posted once, but he doesn't seem to be able to play right now... should Vic go ahead and go? It's been over 48 hours, but...

Yeah, he said as soon as he were able to he would post, and I will have to go soon, maybe (read: probably :cry: ) for the rest of the day. Maybe I can post now, then we wait until night. If he doesn't post, we keep going without him.


OK, sounds good. I don't want to have to wait a whole nother day, but I also don't want to leave him out...
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Victin on Fri Oct 12, 2012 2:38 pm

Sicon112 wrote:
Victin wrote:
Sicon112 wrote:Finch posted once, but he doesn't seem to be able to play right now... should Vic go ahead and go? It's been over 48 hours, but...

Yeah, he said as soon as he were able to he would post, and I will have to go soon, maybe (read: probably :cry: ) for the rest of the day. Maybe I can post now, then we wait until night. If he doesn't post, we keep going without him.


OK, sounds good. I don't want to have to wait a whole nother day, but I also don't want to leave him out...

Wait, he is on.
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 2:39 pm

Victin wrote:Wait, he is on.


Where? I don't see him...
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Victin on Fri Oct 12, 2012 2:42 pm

Sicon112 wrote:
Victin wrote:Wait, he is on.


Where? I don't see him...

I saw his name, but now it's gone.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 2:44 pm

Victin wrote:I saw his name, but now it's gone.


Oh. Well, since you guys are in the middle of the initiative order, it's OK for you to go before him. No problems should result and you can easily switch back next round with no trouble. If you really do have to go, I suggest posting now.

Also, to the people who responded, I was kinda asking you guys to copy the dialogue from others when you react verbally. It was getting rough trying to go back and find specifically what people were saying. I was just wondering if we should start doing things like that, is all.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Lordxana0 on Fri Oct 12, 2012 2:47 pm

I say if it has been two days then we skip over and let him catch up when he can. And then we continue the order.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Pixelmage on Fri Oct 12, 2012 2:53 pm

Victin wrote:We have a cow. Does it work?

I'll hold back my tricks for now then. Follow the cow!
Victin wrote:
IslaKariese wrote:Random thought: Should the RPG have a name?

If we can think of a name, I don't see why not.

I'm bad with names. Can't help there.
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Tsumi ni oboreshi gō no tama,
Ippen... shinde miru?"
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Victin on Fri Oct 12, 2012 2:54 pm

Sicon112 wrote:
Victin wrote:I saw his name, but now it's gone.


Oh. Well, since you guys are in the middle of the initiative order, it's OK for you to go before him. No problems should result and you can easily switch back next round with no trouble. If you really do have to go, I suggest posting now.

Also, to the people who responded, I was kinda asking you guys to copy the dialogue from others when you react verbally. It was getting rough trying to go back and find specifically what people were saying. I was just wondering if we should start doing things like that, is all.

I thought we were already doing this... so, you mean, making our characters talk to yours?
I still don't understand. But it's mostly because my brain started to see it as god-modeing, and then, to counter it, it thought of editing your post after someone else wrote your dialogue in him post, then you would have to edit your own post for making it coherent, and repeat ad infinitum. And now my brain hurts too much.
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 2:56 pm

Victin wrote:I thought we were already doing this... so, you mean, making our characters talk to yours?
I still don't understand. But it's mostly because my brain started to see it as god-modeing, and then, to counter it, it thought of editing your post after someone else wrote your dialogue in him post, then you would have to edit your own post for making it coherent, and repeat ad infinitum. And now my brain hurts too much.


All I was saying is that if person A's post asks the character of person B a question, person B should include what person A asked in his post when he responds to it. Similarly, when person A attacks, person B should include a description of the attack itself from his character's POV in his reaction, something you guys have been doing just fine.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Lordxana0 on Fri Oct 12, 2012 3:03 pm

Possible names

Brawl of Ages
Final Destiny
End of Infinity
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 3:04 pm

Lordxana0 wrote:Possible names

Brawl of Ages
Final Destiny
End of Infinity


That last one is pretty epic. Well, I mean, they all are, but that one more so.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby IslaKariese on Fri Oct 12, 2012 3:04 pm

Lordxana0 wrote:Possible names

Brawl of Ages
Final Destiny
End of Infinity

Final Destiny sound like some mix between Final Fantasy and Final Destination.
The voices in my head tell me that we saved the world. However, they also told me that George Clooney's face is on the dollar bill, so... meh. The voices are more fun, anyway.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 3:05 pm

IslaKariese wrote:Final Destiny sound like some mix between Final Fantasy and Final Destination.


Excuse me, Isla, but are you reading my mind?
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby The Finch on Fri Oct 12, 2012 3:06 pm

It is DONE

HAHA
DONE AGAIN!

HOHO
Last edited by The Finch on Fri Oct 12, 2012 3:17 pm, edited 1 time in total.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Victin on Fri Oct 12, 2012 3:07 pm

Sicon112 wrote:
Victin wrote:I thought we were already doing this... so, you mean, making our characters talk to yours?
I still don't understand. But it's mostly because my brain started to see it as god-modeing, and then, to counter it, it thought of editing your post after someone else wrote your dialogue in him post, then you would have to edit your own post for making it coherent, and repeat ad infinitum. And now my brain hurts too much.


All I was saying is that if person A's post asks the character of person B a question, person B should include what person A asked in his post when he responds to it. Similarly, when person A attacks, person B should include a description of the attack itself from his character's POV in his reaction, something you guys have been doing just fine.

Oh, if that's it, aren't we doing that already?
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby IslaKariese on Fri Oct 12, 2012 3:07 pm

Sicon112 wrote:
IslaKariese wrote:Final Destiny sound like some mix between Final Fantasy and Final Destination.

Excuse me, Isla, but are you reading my mind?

That depends. Are those lumps on the side table cookies or burnt out video game controllers?
The voices in my head tell me that we saved the world. However, they also told me that George Clooney's face is on the dollar bill, so... meh. The voices are more fun, anyway.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Victin on Fri Oct 12, 2012 3:08 pm

I said he was on! Now, to my post!
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: Play-By-Post RPG/Discussion, sign-up and rules

Postby Sicon112 on Fri Oct 12, 2012 3:09 pm

IslaKariese wrote:That depends. Are those lumps on the side table cookies or burnt out video game controllers?


Both. Alternatively, yes.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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