An Interactive Adventure: Escape!

Be a knight in shining armor, a troll under a bridge, a helium-seller in a steampunk world...whoever you want to be.

Re: An Interactive Adventure: Escape!

Postby narrativedilettante on Fri Jun 20, 2014 4:36 pm

=> Who are you?
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Escape!

Postby Qara-Xuan Zenith on Fri Jun 20, 2014 5:24 pm

==> "Do you want to build a snowman?"
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Escape!

Postby Dryunya on Fri Jun 20, 2014 5:28 pm

==> "Why did you hit me? I was so polite. :("
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Escape!

Postby Krika on Fri Jun 20, 2014 6:40 pm

=> Play up the injury for sympathy.
Krika
>Narra has tiny jerk people in her socks.
>We are affirming our collective jerkhood by committing genocide on them.
Guyshane
>I'm going to read the logs and pray that that sentence makes more sense in context
>No
>No it does not
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Re: An Interactive Adventure: Escape!

Postby Blurred_9L on Fri Jun 20, 2014 7:25 pm

=> What do you mean by "safe"?
Why should we do the right thing?
-Well... because it's the right thing to do, there's no other good reason.

Am I a bad guy trying to be good, or a good guy trying to convince himself that he's not the bad guy?
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Re: An Interactive Adventure: Escape!

Postby Sophira on Sat Jun 21, 2014 8:50 pm

(Working on the next part now.)
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Re: An Interactive Adventure: Escape!

Postby Sophira on Sat Jun 21, 2014 8:59 pm

Responses:

1. JackAlsworth: "Where did my Dinobuddy go?"
2. eli_gone_crazy: "Why is a raven like a writing desk?"
3. Victin: "What is that thing watching us outside the window?"
4. narrativedilettante: "Who are you?"
5. Qara-Xuan Zenith: "Do you want to build a snowman?"
6. Dryunya: "Why did you hit me? I was so polite. :("
7. Krika: Play up the injury for sympathy.
8. Blurred_9L: "What do you mean by 'safe'?"

1d8 = 3: "What is that thing watching us outside the window?"


=====

You take a chance. "I don't feel good about this. Is there something watching us outside the window?"

"Shhhh. You should get some rest; you might still be feeling woozy."

"No, really, can you please go check? I can't explain, but I might be being followed."

Silence for a second or two. Then: "Okay. Just a moment." You hear footsteps as they walk to the window. It's a fairly large room, so it'll probably take about 15-20 seconds to see if there's anything out there. If you wanted to do something, now's your chance. You're still rather weak, but you could probably roll under the bed or try to hide under the covers. You could try to escape, but they'd almost certainly see you when they turned around.

What do you do?
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Re: An Interactive Adventure: Escape!

Postby narrativedilettante on Sat Jun 21, 2014 9:01 pm

=> Do a headstand.
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Escape!

Postby Krika on Sat Jun 21, 2014 9:03 pm

=> Roll out of bed and blatantly try to escape.
Krika
>Narra has tiny jerk people in her socks.
>We are affirming our collective jerkhood by committing genocide on them.
Guyshane
>I'm going to read the logs and pray that that sentence makes more sense in context
>No
>No it does not
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Re: An Interactive Adventure: Escape!

Postby eli_gone_crazy on Sat Jun 21, 2014 9:05 pm

==> Stand up and pretend to be Barney the dinosaur
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Re: An Interactive Adventure: Escape!

Postby Qara-Xuan Zenith on Sat Jun 21, 2014 11:11 pm

==> Strip all the linens from the bed and make a pillow fort.
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Escape!

Postby Dryunya on Sun Jun 22, 2014 12:19 pm

==> While they are gone, start charging yah lazer.
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Escape!

Postby Sophira on Mon Jun 23, 2014 10:18 pm

(Sorry for the delay in updating this; I am still doing it, but my life has been a bit busy recently. I'll get back to this as soon as I can!)
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Re: An Interactive Adventure: Escape!

Postby Dryunya on Mon Jun 23, 2014 11:36 pm

I hope you aren't mad at us for being stupid here. :?
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Escape!

Postby Sophira on Tue Jun 24, 2014 7:15 am

No, not at all. I expect it. :)
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Re: An Interactive Adventure: Escape!

Postby Dryunya on Tue Jun 24, 2014 7:50 am

"License to screw up, Commander"! :P
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Escape!

Postby Sophira on Tue Jun 24, 2014 9:07 am

I do reserve the right to try to turn it into an actual plot point/something actually related to the story, however. (As I did with the "What's watching us from the window?" response, which I ended up interpreting as a bid to distract the person. Not sure if that's what was intended or not, but from a story perspective it made the most sense.)
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Re: An Interactive Adventure: Escape!

Postby Blurred_9L on Tue Jun 24, 2014 10:41 am

=> Knock the guy out wihle he's turned around.
Why should we do the right thing?
-Well... because it's the right thing to do, there's no other good reason.

Am I a bad guy trying to be good, or a good guy trying to convince himself that he's not the bad guy?
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Re: An Interactive Adventure: Escape!

Postby Sophira on Wed Jun 25, 2014 10:59 pm

(Finally, selecting a response. Really sorry for the delay!)
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Re: An Interactive Adventure: Escape!

Postby Sophira on Wed Jun 25, 2014 11:51 pm

Responses:

1. narrativedilettante: Do a headstand.
2. Krika: Roll out of bed and blatantly try to escape.
3. eli_gone_crazy: Stand up and pretend to be Barney the Dinosaur.
4. Qara-Xuan Zenith: Strip all the linens from the bed and make a pillow fort.
(skipping Dryunya's answer because I'm not sure exactly what you mean by "start charging yah lazer". I know the meme, but I don't know how I'd interpret it. Sorry, Dryu.)
5. Blurred_9L: Knock the guy out while he's turned around.

1d5 = 1: Do a headstand.


=====

Bam! Your plan worked; he's gone to check the window, and has his back turned on you, just as planned. Now comes the most delicate part of the operation. You only have one shot at this, so you need to be careful.

Slowly and quietly, you ease yourself down to the middle of the bed. Turning around, you place your head where the head-end of the bed meets the wall, and place your hands palm-down on either side. You straighten your legs and make a vaguely triangular shape with your body composing two sides of the triangle and the bed being the other.

Steady...

You slowly move your feet towards you and start to raise them in the air. The bed is not the best place for doing a headstand, and your weak condition right now isn't helping, but having the support of the wall will help you a lot.

"Okay, what do you think you're doing?"

"Doing a headstand."

You can't tell what his reaction is right now; you're too busy concentrating. He does sound a little unnerved, though.

"I... I really think you could do with some nice, good rest."

"I'll come down in a second."

You're nearly there, after all. Just a little bit more lift and...

...you did it! You've executed your master plan. What you can remember of it right now, anyway. You're sure the rest of it will come later.

You're also feeling even dizzier than you did before, and decide that having your head upside-down for that long probably wasn't such a good idea. You exit your headstand and raise your hands in the air, just like a true gymnast would, then collapse onto the bed and pass out.

...

When you next wake up, you've been moved into another room, but this one seems to be empty. (Or at least, if it isn't, people are being very quiet.) You feel a lot better now, and you try to recall what happened. You remember something about this place not being the hospital, but you can't quite remember if anything else happened. Maybe I had a concussion? Heck, you can't even trust your own memory of someone saying this isn't the hospital. But you do know what the hospital sounds like, and you know that this is... different somehow.

So if this place isn't the hospital, where is it?

You think you're feeling well enough to explore this place. You're worried about your DinoBuddy, and you also kind of want to work out what this is all about, and whether you're in a Government facility or not.

You carefully get off the bed and make a quick reconnaissance of the room. There's a computer desk with various drawers (but oddly enough, no computer); there's a window, there's a bed, and then there's the doorway, which presumably leads to the rest of this... place.

What would you like to do first?

=====

(Gah, this sounds so much like I'm just rebooting the scene, doesn't it? I'm sorry, I honestly didn't intend it that way, but rereading it it does seem like it. Everything is still canon, however, and may come up in future episodes. Besides, I'm tired now and don't really have the energy to re-edit it right now, so there you go.)
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Re: An Interactive Adventure: Escape!

Postby eli_gone_crazy on Thu Jun 26, 2014 12:16 am

==> use telepathy to find Dinobuddy
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Re: An Interactive Adventure: Escape!

Postby Blurred_9L on Thu Jun 26, 2014 12:51 am

=> Check for hidden compartments inside the drawers.
Why should we do the right thing?
-Well... because it's the right thing to do, there's no other good reason.

Am I a bad guy trying to be good, or a good guy trying to convince himself that he's not the bad guy?
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Re: An Interactive Adventure: Escape!

Postby Qara-Xuan Zenith on Thu Jun 26, 2014 1:01 am

==> Yodel.
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Escape!

Postby narrativedilettante on Thu Jun 26, 2014 1:07 am

=> Open the window to see if it's low enough to climb out of.
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Escape!

Postby Dryunya on Thu Jun 26, 2014 2:36 am

==> This place feels incomplete. Take a spare computer out of hammerspace, put it on the table and plug it in properly. Be proud of yourself as the agent of harmony.
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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