An Interactive Adventure: Escape!

Be a knight in shining armor, a troll under a bridge, a helium-seller in a steampunk world...whoever you want to be.

Re: An Interactive Adventure: Escape!

Postby Victin on Thu Jun 26, 2014 9:44 am

==> Cast "Detect Secret Doors"
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: An Interactive Adventure: Escape!

Postby Sophira on Fri Jun 27, 2014 1:10 pm

(Selecting...)
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Re: An Interactive Adventure: Escape!

Postby Sophira on Fri Jun 27, 2014 2:07 pm

Responses:

1. eli_gone_crazy: Use telepathy to find DinoBuddy.
2. Blurred_9L: Check for hidden compartments inside the drawers.
3. Qara-Xuan Zenith: Yodel.
4. narrativedilettante: Open the window to see if it's low enough to climb out of.
5. Dryunya: Take a spare computer of of hammerspace, put it on the table and plug it in properly.
6. Victin: Cast "Detect Secret Doors".

1d6 = 3: Yodel.


=====

After a quick reconaissance of the room and having found no trace of DinoBuddy, you decide to invoke the "last resort" location finder that you programmed in: yodelling.

Actually, it was never intended as a location finder. Basically, you had programmed DinoBuddy to respond to a yodel with a yodel of its own, because you wanted to show off to friends and to have a bit of fun. (You were also learning to yodel at the time.)

You never actually deleted the program, though, and right now it might just save your life. It would obviously only work if DinoBuddy was in earshot, though...

It's been years since you last yodelled, but you decide to give it a go. You hope that nobody is listening.

"She taught me to yodel
Yodel-oh-ee-dee
Diddly-odel-oh-ee-dee
Diddly-odel-oh-ee-dee!"


You listen for a reponse.

None. You frown. Maybe you were too quiet?

"She taught me to yodel
Yodel-oh-ee-dee
Diddly-odel-oh-ee-dee
Diddly-odel-oh-ee-dee!"


...

...still nothing. Dammit. DinoBuddy obviously isn't in the room with you.

But memories of your yodelling days are flooding back, and you remember how much you enjoyed it. You decide one more try can't hurt. Besides, you tell yourself, you didn't really expect them to have left DinoBuddy with you in the room. You're going to have to try to reach further. This time, you don't restrain yourself.

"She taught me to yodel
YODEL-OH-EE-DEE
DIDDLY-ODEL-OH-EE-DEE--"


> DIDDLY-ODEL-OH-EE-DEE!

That was it! That was DinoBuddy! You think that the sound came from the room next door to you on your right, but you can't be certain; there's no doorway to that room where you are. Much as you enjoyed that, you hope that this doesn't mean having to go around this place yodelling all the time.

Unfortunately, you don't have any means of controlling DinoBuddy remotely; he doesn't have any wireless adapter. You could connect using your bioconnector, but that only helps if you're in physical proximity. If you want to go get DinoBuddy, you're going to have to do so another way.

It's possible that whoever took him has connected him to a network; you could potentially try to see if there are any networks available around here. You could also try venturing outside and seeing if there's a means of getting to him physically. You're also acutely aware that the yodelling was rather loud; it's possible that people may come to investigate, so you may want to hide or just get out of here.

What do you want to do?

[edit: I accidentally a minor word.]
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Re: An Interactive Adventure: Escape!

Postby narrativedilettante on Fri Jun 27, 2014 2:25 pm

Exit the room and see if there's a way to get to the DinoBuddy.
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Escape!

Postby Dryunya on Fri Jun 27, 2014 2:26 pm

Somehow, you're making sense of what we throw at you! :P
Challenge accepted. :ugeek:

==> Come to the wall between you and DinoBuddy, draw upon your ancestral powers and turn the wall into hamsters.
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Escape!

Postby Victin on Fri Jun 27, 2014 2:30 pm

==> Step 1: Search the drawers for a weapon, utility or even a drawer itself you can take with you. Step 2: Use it to break window. Step 3: Throw a shoe outside the window, and hide under the bed.
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: An Interactive Adventure: Escape!

Postby Krika on Fri Jun 27, 2014 3:38 pm

=> Continue yodeling to get someone's attention. You want your DinoBuddy, and you can yodel until they give him to you!
Krika
>Narra has tiny jerk people in her socks.
>We are affirming our collective jerkhood by committing genocide on them.
Guyshane
>I'm going to read the logs and pray that that sentence makes more sense in context
>No
>No it does not
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Re: An Interactive Adventure: Escape!

Postby Sophira on Fri Jun 27, 2014 8:40 pm

I swear, if the random number generator picks the "Turn the wall into hamsters" answer, you are so going down when it's my turn to be Mafia. :P

(Responses still being accepted. I'm not trying to make Dryu's response any less likely to be picked; I just wanted to get this reply off right now. :D)
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Re: An Interactive Adventure: Escape!

Postby Blurred_9L on Fri Jun 27, 2014 9:54 pm

=> Hide behind the door and assault whoever comes in next.
Why should we do the right thing?
-Well... because it's the right thing to do, there's no other good reason.

Am I a bad guy trying to be good, or a good guy trying to convince himself that he's not the bad guy?
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Re: An Interactive Adventure: Escape!

Postby Qara-Xuan Zenith on Sat Jun 28, 2014 2:51 pm

==> Lift the bed and use it as a battering ram against the wall separating you from DinoBuddy™
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Escape!

Postby Dryunya on Sat Jun 28, 2014 5:32 pm

If RNG picks something this mundane over the hamsters, I will be so disappoint... :)
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Escape!

Postby Sophira on Tue Jul 01, 2014 10:08 pm

(Selecting, finally...)
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Re: An Interactive Adventure: Escape!

Postby Sophira on Tue Jul 01, 2014 10:43 pm

(Sorry, I picked a bad time to select and can't write anything right now; I'm too tired. I can tell you that the RNG selected Krika's suggestion, "Continue yodeling to get someone's attention". But I seriously am about to drop off, so I'll try to write as soon as I can.)
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