An Interactive Adventure: Duck!

Be a knight in shining armor, a troll under a bridge, a helium-seller in a steampunk world...whoever you want to be.

Re: An Interactive Adventure: Duck!

Postby Sophira on Sun Jun 29, 2014 1:10 pm

==> Superman.
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Re: An Interactive Adventure: Duck!

Postby Victin on Sun Jun 29, 2014 4:07 pm

==> The duck hunter, in advanced state of undeath
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: An Interactive Adventure: Duck!

Postby Qara-Xuan Zenith on Tue Jul 01, 2014 3:08 pm

1. The legendary Wereduck.
2. A particularly fetching duck of the opposite gender to you.
3. Baralgnur, Eater of Dimensions.
4. Just a normal passerby.
5. The duck hunter's brother, out for revenge.
6. Superman.
7. The duck hunter, in advanced state of undeath

Online 1d7 = 2.


You look up eagerly and as soon as you see who it is, you feel yourself starting to blush. Thank goodness the feathers hide it somewhat, or you'd be as luminescent as the arms you're holding. Because there's another duck standing there, at the far end of the bridge. And not just any duck. This duck... the thing about this duck...

This is the duck you used to sit behind in high school functions, and the reason why you almost failed functions for a semester because this duck always had one feather loose at the back of the neck, just dangling over your desk, and you wouldn't be able to help spending all functions class daydreaming about that feather. Sometimes you'd rub your hand under the feather, letting it tickle you lightly without its owner noticing. Sometimes you'd just fantasize about tugging on it, to get the duck's attention, or absentmindedly caressing that lovely loose feather as you and the incredibly attractive duck in front of you made out.

Until right now, you were pretty sure this duck had no idea who you were, or that you existed, and you were fine with that. It allowed you to get on with your crush in peace, without embarrassing yourself, without the pain and humiliation of rejection that would inevitably come if you declared yourself because, let's face it, most of the other ducks thought you were a bit weird and why should this special, fantastic, breathtaking duck be any different?

Only your hypothesis of "I'm safe, my crush doesn't know I exist" is a little blown out of the water by the fact that this duck is currently standing on the far side of the bridge, watching you, has presumably been watching while you taxied back and forth along the bridge waving a pair of glow-in-the-dark arms like a lunatic. Not even the water squelching comfortably around your feet can help you feel better now, and so you pull your feet back onto the bridge as though to punish yourself preemptively, as though to simultaneously pull yourself together.

Only you can't pull yourself together. Not when this duck is walking closer to you and all you can think of is how incredibly attracted you feel and you wonder if this duck still has that loose back-of-the-neck feather and if now would be a good time to touch it and THE DUCK IS GETTING CLOSER AND YOU CAN'T THINK AND WHAT DO YOU DO?
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Duck!

Postby narrativedilettante on Tue Jul 01, 2014 3:21 pm

=> Shriek and fall off the bridge.
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Duck!

Postby Dryunya on Tue Jul 01, 2014 3:45 pm

Dryu's shoulder devil wrote:Punch her! Punch her! :twisted:

Dryu's shoulder angel wrote:Go with the story, go with the story... :roll:

==> Sweat profusely; ask her about the feather, mumbling like an idiot.
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Duck!

Postby Sophira on Tue Jul 01, 2014 6:39 pm

(How did it not occur to me that our protagonist is a duck? It's even in the title... I am not smart.)
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Re: An Interactive Adventure: Duck!

Postby Krika on Tue Jul 01, 2014 6:46 pm

=> Fail to say anything coherent.
Krika
>Narra has tiny jerk people in her socks.
>We are affirming our collective jerkhood by committing genocide on them.
Guyshane
>I'm going to read the logs and pray that that sentence makes more sense in context
>No
>No it does not
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Re: An Interactive Adventure: Duck!

Postby RussetDivinity on Tue Jul 01, 2014 6:53 pm

Offer her one of the arms as a gift.
Jubilation and despair are two sides of the same coin.
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Re: An Interactive Adventure: Duck!

Postby Qara-Xuan Zenith on Wed Jul 02, 2014 1:01 am

Sophira wrote:(How did it not occur to me that our protagonist is a duck? It's even in the title... I am not smart.)


Haha don't worry Soph I was deliberately non-specific about it. I hadn't decided whether the protagonist was a duck or not until RNG selected Krika's last answer which implied that to be true, just as I won't make the other duck's gender explicit until I roll an answer which requires it.

(Answers are still open in here, I just wanted to respond to this)
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Duck!

Postby narrativedilettante on Wed Jul 02, 2014 1:29 am

Qara-Xuan Zenith wrote:
Sophira wrote:(How did it not occur to me that our protagonist is a duck? It's even in the title... I am not smart.)


Haha don't worry Soph I was deliberately non-specific about it. I hadn't decided whether the protagonist was a duck or not until RNG selected Krika's last answer which implied that to be true, just as I won't make the other duck's gender explicit until I roll an answer which requires it.

(Answers are still open in here, I just wanted to respond to this)


(I was avoiding deliberate references to species because I wasn't certain what the intention was. Now we have a framework.)
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Duck!

Postby Qara-Xuan Zenith on Fri Jul 04, 2014 9:18 am

1. Shriek and fall off the bridge.
2. Sweat profusely; ask her about the feather, mumbling like an idiot.
3. Fail to say anything coherent.
4. Offer her one of the arms as a gift.

1d4 = 1.


Oh god oh god oh god the duck is coming closer what do you do what do you DO?

You're unable to think up a plan in time that makes you seem suave and cool and debonair and desirable, and as the duck approaches you just revert into panic mode. Letting out an embarrassing squawking noise that is a horrible, Frankenstein-style crossbreed of a quack and a shriek, you lose your perch and go tumbling off the bridge, which conveniently, as you noted before, has no railings to prevent that sort of thing.

"Nice going," you tell yourself. "You really made yourself look good there." You're being sarcastic. You're also not sure if you remembered not to say that out loud. But you have bigger things to worry about. On the bright side, your feet are in the water. On the down side, so is the rest of you and you're soaking wet which normally isn't a problem but you look like a total Melvin in front of the duck that you particularly wanted to impress.

"Are you... quite all right?" asks a voice that sounds, at the same time, concerned, weirded out, and unbelievably attractive. A neon arm bobs up and down in the water beside you. Deep down, you know you've ruined any chance you ever had at caressing that cute little loose neck-feather, if it's even still there.

What do you say/do in answer?
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Duck!

Postby narrativedilettante on Fri Jul 04, 2014 10:08 am

=> "I'm perfectly fine. Feel free to go about your business."
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Duck!

Postby Krika on Fri Jul 04, 2014 10:36 am

=> Stutter unintelligibly for a few moments before managing to say "Hi?"
Krika
>Narra has tiny jerk people in her socks.
>We are affirming our collective jerkhood by committing genocide on them.
Guyshane
>I'm going to read the logs and pray that that sentence makes more sense in context
>No
>No it does not
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Re: An Interactive Adventure: Duck!

Postby Dryunya on Fri Jul 04, 2014 11:40 am

==> How you doin'? ;)
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Duck!

Postby RussetDivinity on Fri Jul 04, 2014 12:24 pm

"I just fell for you. Do you want a glowing arm?"
Jubilation and despair are two sides of the same coin.
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Re: An Interactive Adventure: Duck!

Postby Dryunya on Fri Jul 04, 2014 2:33 pm

You'd be lying, because you've been harboring that crush for your entire life. :oops:
I have attempted to suppress my inner hyperspace future gardener crying out against all the injustice I am committing.
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Re: An Interactive Adventure: Duck!

Postby RussetDivinity on Fri Jul 04, 2014 3:26 pm

Dryunya wrote:You'd be lying, because you've been harboring that crush for your entire life. :oops:


I believe you mean I'd be charming that duck with a pun. Ducks love puns.
Jubilation and despair are two sides of the same coin.
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Re: An Interactive Adventure: Duck!

Postby Qara-Xuan Zenith on Thu Jul 10, 2014 5:28 pm

1. "I'm perfectly fine. Feel free to go about your business."
2. Stutter unintelligibly for a few moments before managing to say "Hi?"`
3. How you doin'? ;)
4. "I just fell for you. Do you want a glowing arm?"

1d4=3


You give the attractive duck an overdone, suggestive wink, and ask, "How you doin'?" There. That was smooth. Definitely smooth. You've now shown yourself to be a suave, level-headed, seductive duck. In Backwards Land.

Unfortunately for you, Backwards Land is three lakes over and several miles to the west.

On the bright side, the duck doesn't seem to have been so turned off by your terrible comeback as to leave right away, or punch you in the face. Instead, the duck raises an eyebrow, which impresses you, because you hadn't even realized that ducks could have eyebrows. "I asked first," your crush points out.

"Oh. Um. Right. Yeah. I guess so." Looks like you're all out of cheesy lines, which, under the circumstances, might be a good thing. "I mean, I guess you asked first. But I also guess I'm all right. That's good. Right? How are you? Doing? How are you doing, I mean?"

"I'm good. You're all wet," the duck pointed out.

"Um. Yes. Want a swim?"

"Uh..."

"Do you still have that feather on the back of your neck?" you blurt, cutting off what was probably a polite refusal. You want to disappear at this point. Or teleport. That would be handy. What were you thinking? Why did you ask that?

Actually, don't answer that. Instead, answer this: How does the attractive duck respond?
Lead by example. Get lost in a swamp.

AS DICTATED TO INSTANTIATION 17-01-18-01.
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Re: An Interactive Adventure: Duck!

Postby RussetDivinity on Thu Jul 10, 2014 5:30 pm

"No. I plucked it a few weeks ago because I thought it looked weird."
Jubilation and despair are two sides of the same coin.
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Re: An Interactive Adventure: Duck!

Postby narrativedilettante on Thu Jul 10, 2014 5:44 pm

The attractive duck blushes furiously and says "Oh, um, you mean this feather?" while turning around to show you.
Never put off until tomorrow what you can put off until the day after.
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Re: An Interactive Adventure: Duck!

Postby Krika on Thu Jul 10, 2014 9:34 pm

=> "What are you talking about?"
Krika
>Narra has tiny jerk people in her socks.
>We are affirming our collective jerkhood by committing genocide on them.
Guyshane
>I'm going to read the logs and pray that that sentence makes more sense in context
>No
>No it does not
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Re: An Interactive Adventure: Duck!

Postby AMimsyBorogove on Thu Jul 10, 2014 10:45 pm

"You know my secret. You cannot be allowed to live."
"The Apocalypse is basically just a tutorial." - Sicon112.

"Due to the ambiguity of this wording, I am unable to determine whether or not I am the leader of the X-Men!"
"UNIVERSE-BREAKING EPILEPSY RAVE!" - AMimsyBorogove
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