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Re: An Interactive Adventure: Civilization

PostPosted: Sat Jul 05, 2014 12:54 pm
by Victin
Option 3 has been chosen: "The wailing wind during the dark night." Writing.

Re: An Interactive Adventure: Civilization

PostPosted: Sat Jul 05, 2014 2:26 pm
by Victin
During the night, the cold wind cries, agonizing. It haunts Alder's sleep, and he has to remind himself he doesn't need to make up monsters lurking outside. But now the sun has already risen, and he has no need to fear the dark. The engineer yells to the person outside that he'll be ready soon, and gets out of bed. After a few minutes, he exits his room to meet one of the twenty guards that actually has any training. Alder asks if there's anything wrong, and the guard tells him he just wanted the engineer's opinion on what he and the other guards should do today, and have it decided before the first commonal meal.

What do they decide?
  1. Scout and go further than usual in search of resources.
  2. Train more people into combat and shockstaff usage.
  3. Patrol the area around the settlement to ensure security.
  4. Other (specify)

Re: An Interactive Adventure: Civilization

PostPosted: Sat Jul 05, 2014 2:56 pm
by Qara-Xuan Zenith
4. Blow things up with abandon.

Re: An Interactive Adventure: Civilization

PostPosted: Sat Jul 05, 2014 4:18 pm
by Dryunya
==> Other: Advance Science.

Re: An Interactive Adventure: Civilization

PostPosted: Sat Jul 05, 2014 5:38 pm
by RussetDivinity
Scout for more resources.

Re: An Interactive Adventure: Civilization

PostPosted: Sat Jul 05, 2014 7:37 pm
by narrativedilettante
Train more people.

Re: An Interactive Adventure: Civilization

PostPosted: Sat Jul 05, 2014 7:42 pm
by Guyshane
Patrol the area

Re: An Interactive Adventure: Civilization

PostPosted: Sun Jul 06, 2014 12:20 am
by Krika
Qara-Xuan Zenith wrote:4. Blow things up with abandon.


This.