- Points will be assigned to everyone by me at the start of each round. I'll be using 4d3 instead of 2d6 for this to even out the power levels, and also raise the average slightly.
- No turn order. Everyone still gets one turn per round, but they can make that turn when they're ready. That said there will be some kind of deadline before the game moves on to the next round without you. If you miss a round, the points you got for it will be reduced to 4, the minimum possible roll.
- Creation of biomes and vegetation such as forests, deserts and grassland will be done using the "Shape Climate" power rather than "Shape Land". The latter is solely for geological features such as mountains, rivers, valleys etc.
- Particularly strange races cost double the usual number of points to create, at my discretion.
As for whether we're playing particular gods, like a god of oceans or trees... we can figure that out before the game starts. I'm currently leaning towards picking up a portfolio as the game progresses, but maybe you'd prefer to start with one? It doesn't confer any mechanical bonuses, it'd just be for flavour. Otherwise, character sheets won;t even be necessary; the identity of your god will piece itself together along with the world, and they might even remain nameless until mortals are made and call them something.
In any case, I'm thinking of making two threads for this (in addition to this one, which would remain the OOC thread): one which contains the turn-by-turn play, including both the raw numbers and a general overview of the developing lore, and one for stories set in the world we're building which would flesh out the place with more detail. Good idea?



