Sicon112 wrote:Zup wrote:How about this:
narrativedilettante: Investigator, N/A, Science.
KFSebnti25: Investigator, N/A, Weapons.
Dryunya: Soldier, N/A, Computers.
Zup: Templar, Miracle Healing, Occult.
Sicon112: Psychic, Minor Telekinesis, Science.
Neverslender: Psychic, Mind Flame, Street Smarts.
Adell: Investigator, N/A, Street Smarts.
agoraoptera: Soldier, N/A, Weapons.
Pixelmage: Investigator, N/A, Computers.
Scarab: Psychic, Residue, Occult.
eli_gone_crazy: Investigator, N/A, Science.
Ningyou: Templar, Miracle Healing, Street Smarts.
But now team A has both psychics with combat ready powers. One team WILL have to have two, but it should probably be me and Scarab, since Mind Flame is more powerful than telekinesis, and Scarab only has residue. The investigators should be more on the team without Scarab, to function as substitute trackers.
Perhaps:
narrativedilettante: Investigator, N/A, Science.
KFSebnti25: Investigator, N/A, Weapons.
Dryunya: Soldier, N/A, Computers.
Zup: Templar, Miracle Healing, Occult.
eli_gone_crazy: Investigator, N/A, Science.Neverslender: Psychic, Mind Flame, Street Smarts.
Adell: Investigator, N/A, Street Smarts.
agoraoptera: Soldier, N/A, Weapons.
Pixelmage: Investigator, N/A, Computers.
Scarab: Psychic, Residue, Occult.
Sicon112: Psychic, Minor Telekinesis, Science.Ningyou: Templar, Miracle Healing, Street Smarts.
That should balance things out.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."