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Chain Wars Discussion

PostPosted: Wed Nov 14, 2012 1:58 am
by Lordxana0
Okay first premise.

Ever since the dawn of time Underland has been consumed by a dark and ugly war. The forces of the Red Queen and the White Queen have fought for control of the spirit known as the Alice in Chains. Those who control the spirit can access to the Nexus of Underland. Those who visit the Nexus are said to become more powerful then God.

Both of the sides eventually found the hiding place of the Spirit and charged it. The defenders of the spirit made a split second decision and used the Alice in Chains power to breach into the Overworld. When they arrived they hid their spirits inside the bodies of children hopping they could keep themselves safe from the twin armies. But nothing ever lasts. Both queens discovered the way to get to the Overworld and took possession of bodies for themselves and their followers. They have now located the boarding school that houses the now teenage holders of the Spirits. As both queens prepare their plans to take the Alice in Chains the guardians decide it is time to reveal their presence to the ones who hold them. A time of war is coming. Can the guardians of old teach these kids how to protect themselves, or will the Queens take her and gain control over the world?

Okay now for spirits
Alice in Chains: An innocent spirit who wants nothing more then to enjoy the world and be free. She holds more raw power then any other spirit. Use of her power, transfer state, or summoning causes physical pain to the user. If used for too long she will kill her user. She can control the base powers of the universe and can do almost anything. But the more powerful the attack of defense the more it will bring the user closer to death. Just holding her gives her user increased stamina and even sharper wit. In transfer state she gains a dress woven of a pure blue thread that can repeal bullets with ease, it also allows her easier access to her power. When summoned she will create a "White Rose Field" the roses in question are as tall as most buildings and have vines growing out of them. These vines will grab any living creature friend or foe and drain them of blood until the creature dies or the flower becomes completly red.

Hatter of Madness (Mad Hatter): A jovial and easily excitable spirit this one is. His main power is his bottomless hat, which holds every item imaginable (and quite a few that aren't). The drawback of this Spirits power is being lost in its carefree mood and the possibility you may lose track of your own mind in the madness. It takes a strong personality to continue to be logical for even a few minutes after entering transfer state. Just having this spirit gives one a mad sort of thinking that always seems to come to an answer (even if not in a way anyone can make sense of). In transfers state a raggedy suit and pants appear on the person and they gain a large top hat. Out of the top hat they can pull any number of things and weapons. They must be careful not to get lost in the hats endless and be distracted mid battle. When summoned he transfers the group of a massive table floating over an endless void. The voices of thousands of lost and mad souls scream and an acidic "tea" falls from the air.

Hare of Eternal March (March Hare): One part fun spirited madman one part infinite creature of rage. The smallest things can set this spirit off while the biggest things can sometimes get a joke. One who holds this spirit must make sure to keep from snapping at things that are as small as a pencil breaking. God forbid you spill tea. This spirit gives its user an insane amount of strength at all times. In the transfer state a tattered suit that seems to have its own hammer space inside of it. This space holds a massive amount of "tea pots" or as others would think it acid and poison grenades. A single drop of the acid will melt flesh to bone and bone to bone juice. Also the user gains the ability to jump high, about 10 feet when standing still. In the summoned state the March Hare will form a giant teapot around him and his enemies which quick fills up with a special brand of tea. He will then leave the pot and shrink it. Drinking this tea puts him into blood rage like no other and can only be recalled after he is calmed down.

Rabbit of White (White Rabbit): The White Rabbit is late. He is always late no matter how early you arrive. He will wake you up an hour before you need to wake up to make sure that you can't possibly be late (but you always will be in his eyes). The one who holds his power can remember almost any fact from any point of his life. Through training he could also gain the ability to use some of his transfer state power to a extremely lesser effect outside of it. The transfer state give the user a snazzy suit jacket and a pocket watch attached to it. This pocket watch can stop time for short bursts at the expense of totally screwing up the users sense of time and perception of it. This could cause the person to think people are going slower then they really are leaving them as an open target. The effects only last a few minutes but they are dangerous minutes during battle to be sure. When summoned the White Rabbit will transfer everyone into a giant clock where different rooms have different times. Toss an enemy in one side and they might turn to dust from overaging. In another room they may become unborn from a backward time stream.

Knight of the Vorproal Blade (White Knight): There is a problem with the White Knight. And that problem is that he can't stop himself from pointing out and punishing ever little injustice. If someone drops a piece of trash to the ground they are scum. If someone is too lazy to do their fair share of work they are scum. And scum must be punished. If you don't help the Knight he will give you an earful about it. Just having this spirit in your body makes it tough as hell. It takes a few stabs of a knife just to cause a cut to it. In the transfer state the user gains a seat of heavy armor and a long sword that glows white with energy. This Vorproal blade will cut through anything, even diamond. The drawback of it is that whenever it directly takes a human life it will also wound its wielder, the more people killed in a row the more damage is dealt to the one who swings it. When he is finally summoned he will judge each and every person. If their good out ways their sins they will live. If their evil out ways their good they shall be put to the blade. And no one lives up to his standards. Just hope your sins are lesser then everyone else's before calling upon his judgement. He will only stay for a limited time so just hope that time is on your side.

The Invisible Death (Cheshire Cat): There is on thing that is known for sure about this spirit. It doesn't like to be seen. Or heard. It loves being in the background and when it does reveal itself it only gives off vague information and riddles. Being the owner of this spirit allows a person to make themselves scarce and almost blend into the background. In its Transfer state the person who controls it grows claws where their fingers used to be and becomes more cat like in nature, even going so far as to grow a tail. In this form the user can become invisible. But if one were to stay invisible for too long they would lose track of themselves, forgetting who they were and just disappearing into the background of the world. When summoned the Cheshire cat will play a small joke by taking away the sight of everyone in the area making it so that everyone must fight blind. This is useful to those who can fight using their other senses but very bad for someone who relies on sight alone.


Character Sheet
Name:
Age: (15-18)
Class Level: (Freshmen-Senior)
Desired Spirit:
Bio:

Questions that might arise from this
Q1. Xana you clever man don't you have enough work running two RP's? Do you really need the stress of a third?
A1: The updates for those will allow me to control a third well enough thank you very much/
Q2: Xana you amazing genius where did you come up with this idea?
A2: In a dream... maybe
Q3: Can anyone submit a profile?
A3: Yes, but just because you submit one doesn't mean I will pick you
Q4: Can I have your autograph?
A4: No, now sign up for this RP will yeah?

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 2:26 am
by Chief Wakamakamu
Three seems to me to be a little much. Or has one of the other two ended?

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 10:07 am
by Pixelmage
The Black Knight one is awfully stuck. Which is bad.
Also let all know, I'm Alice. :twisted:

Anyway, before I write up a Bio, can we make this one First Person, instead of Third Person? I think it would be interesting in terms of writing skill. Besides, if I understand the premise correctly, it can make for a more flowing narrative if I don't have to diferentiate the thought italics from the character from the spirit's voice.

Also, I'm not sure which gender to make my physical character... A dood in a blue dress can be lol-worthy, It does not bother me too much writing with that detail in mind, but having a female physical would be a lot more seamless... Thoughts?

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 10:08 am
by Scarab
Pixelmage wrote:The Black Knight one is awfully stuck. Which is bad.
Also let all know, I'm Alice. :twisted:
Anyway, before I write up a Bio, can we make this one First Person, instead of Third Person? I think it would be interesting in terms of writing skill. Besides, if I understand the premise correctly, it can make for a more flowing narrative if I don't have to diferentiate the thought italics from the character from the spirit's voice.
Also, I'm not sure which gender to make my physical character... A dood in a blue dress can be lol-worthy, It does not bother me too much writing with that detail in mind, but having a female physical would be a lot more seamless... Thoughts?


I wouldn't say it's awfully STUCK, we're having a bit of trouble with character positioning and people randomly vanishing from but I'm sure we'll work it out fairly soon.

I worry that a third will distract people before we've even got the BK started :(

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 10:25 am
by Pixelmage
To be honest. The RPs only 'distract' those playing them. Come on, so far no one not playing jumped into the discussion threads to talk about the posts and stuff. It's... Disappointing in a way. We also have Rule of Three somewhere in here...

Anyway, we lost two players before even starting on the Black Knight, the first one is completely self-contained... I don't see how this would distract people, well, aside of me playing on all three and getting to my turn on them all at once... But I'm not giving up Alice. ;)

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 1:35 pm
by Guyshane
Whatever the rest of you argue over whether or not the RP will distract people or not (although that seems rather silly to me since, you know the ARG is completely optional) but I'm signing up.

Name: Shane
Age: 18
school level: Senior
Spirit: White knight/Knight of the Vorpal blade
Bio: Shane is a laid back guy, however since he got the Knight of Vorpal Blade spirit one night Shane has been having some problems. The knight keeps forcing him to do something about every damn thing, every little "injustice" has to be rectified. On top of that the Knight is OCD as all hell. So now Shane has to contend with the difference in his natural personality traits and the ones the knight forces on him. Also he's still working on ways to use the vorpal blade without seriously wounding himself each time. He has not been discovered by either side...yet

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 1:46 pm
by eli_gone_crazy
I'm in. Ill type up the bio when I can get online. Again, land of the dead, bad connection. Go figure. end transmission.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 2:05 pm
by Sicon112
Still looking awesome. I'm not too worried about multiple RPGs, since Mimsy manages to run about ten at once 90% of the time. As for my character, I would like to reserve the White Rabbit slot temporarily. I'm busy at the moment, but once I finish up school I'll write you a bio.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 2:25 pm
by Pixelmage
Edited out.
Name: Pierre Laevan (Pixel)
Age: 18
Class Level: Senior
Desired Spirit: Alice
Bio: A quiet loner, he met with the Alice spirit by chance. His involvement in the war since the bonding with the girl spirit has been severly limited. He avoids at all instances possible the company of other fighters, seeking freedom and peaceful moments along with his bonded spirit, but as the twists of fate force him into the conflict he must time and time again face both his enemies and his own limits.

Oh, screw it. Male physical it is. I rolled a dice to decide.

Anyway, what about the First Person narrative thing? Can I get a opinion on that?

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 3:29 pm
by IslaKariese
*rubs hands in anticipation*

Name: Lorelei Willow Reinalyn
Age: 18
Class Level: Senior
Desired Spirit: The Invisible Death (Cheshire Cat)
Bio: A very small and quiet girl, she is often underestimated. She is much stronger, faster, smarter, and older than she looks. Having been the partner-host of the Cat's spirit since she was very young, she was alienated from her peers since she was a toddler. The Cat had offered to be her friend and over time, told her of the war and why he hid. He taught her how to think like a Cheshire Cat, using a mixture of stealth and cunning along with her ever-increasing skill with a bow and rapier. Due to a lingering depression, she's often tempted to simply disappear, though the Cat never lets her.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 3:51 pm
by Sicon112
Question: You do not seem to give a whole lot of information on what can actually be done without entering this "transfer state" or summoning the character completely. I know I have perfect recall, but would I get other passive boosts, such as one to speed, since the Rabbit is always running everywhere?

Also, how advanced are our abilities as we start? It seems to me that your description wants us to start with the spirits revealing themselves. Would we then be unable to access the transfer state or full summon at once, and work up to that? That sounds pretty interesting actually.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 3:52 pm
by Victin
Could someone tell me what are the class levels? It's the one thing I need to post my sheet. BTW, Shane, you wrote the wrong spirit. And I will wait you answer Sicon's question too. Along with his question, what other powers I can use without directly summoning my spirit? I think I'll choose the Hatter of Madness, so, what can I do without summoning him?

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 3:56 pm
by Sicon112
Victin wrote:Could someone tell me what are the class levels? It's the one thing I need to post my sheet. BTW, Shane, you wrote the wrong spirit. And I will wait you answer Sicon's question too. Along with his question, what other powers I can use without directly summoning my spirit? I think I'll choose the Hatter of Madness, so, what can I do without summoning him?


I think Mimsy has the hatter reserved. You may need to speak with him.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 4:08 pm
by Lordxana0
Passive abilities
Alice- Can access her powers but is harmful and can only be done in small bursts
Mad Hatter- Can find the answer to any question through illogical means
March Hare- Super strong
White Rabbit- Perfect memory
White Knight- Super tough skin
Cheshire Cat- Stealth

As for how much access you have to your powers you will start out knowing transfer state but not having much control over it. As for summoning it isn't that you can't do it, it is that your spirits mostly know that when they get out they will hurt everyone not just the enemies.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 4:17 pm
by Sicon112
Lordxana0 wrote:Passive abilities
Alice- Can access her powers but is harmful and can only be done in small bursts
Mad Hatter- Can find the answer to any question through illogical means
March Hare- Super strong
White Rabbit- Perfect memory
White Knight- Super tough skin
Cheshire Cat- Stealth

As for how much access you have to your powers you will start out knowing transfer state but not having much control over it. As for summoning it isn't that you can't do it, it is that your spirits mostly know that when they get out they will hurt everyone not just the enemies.


What about the passive speed increase I mentioned? I think it fits the guy.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 4:38 pm
by Lordxana0
Sicon112 wrote:
Lordxana0 wrote:Passive abilities
Alice- Can access her powers but is harmful and can only be done in small bursts
Mad Hatter- Can find the answer to any question through illogical means
March Hare- Super strong
White Rabbit- Perfect memory
White Knight- Super tough skin
Cheshire Cat- Stealth

As for how much access you have to your powers you will start out knowing transfer state but not having much control over it. As for summoning it isn't that you can't do it, it is that your spirits mostly know that when they get out they will hurt everyone not just the enemies.


What about the passive speed increase I mentioned? I think it fits the guy.


When in transfer state he stops time, technically he can be the fastest creature on the planet.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 4:48 pm
by Sicon112
Lordxana0 wrote:When in transfer state he stops time, technically he can be the fastest creature on the planet.


*sigh* I guess I will be abusing transfer state a lot then... This is gonna be a pain. I'm really unbalanced... T_T

I just think it would really fit fine with him, and I don't think there should be any balancing issues if I got a speed increase. I wanted to avoid having another Crazy Prepared Xanatos gambiter in this thread, but since my only ability otherwise would be memory... Without a master level chessmaster, that isn't gonna stand up to super strength, huge jumps, toughness, supernatural stealth, etc...

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 4:51 pm
by Sicon112
Actually, now that I look at it, only the Hatter and the Rabbit are incapable of direct combat without their transfer states....

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 4:59 pm
by eli_gone_crazy
Name: Jackson Roarke
Age: 17
Class: Junior
requested spirit : March Hare
bio: Jackson Roarke has been in and out of psychiatric care since the age of ten, when he admitted to having a bunny for a friend. The subsequent taunts caused fights, where strange phenomena caused hospitalization for the antagonists Jackson, doesn't know how to control his abilities and feels horrible about harming others.


***sorry typed on ny phone >_<

edit: tried to fix the enormous lack of grammar

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 5:00 pm
by Victin
WHat are the classes? Junior, Senior, and I'm confused... Kind of...

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 5:00 pm
by eli_gone_crazy
Sicon112 wrote:Actually, now that I look at it, only the Hatter and the Rabbit are incapable of direct combat without their transfer states....

Yes, it will get tiring to write new ways of saying "and he threw etc at the enemy"

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 5:04 pm
by Sicon112
I feel I should explain my arguments better.

See, the abilities you gave to the Hatter and Rabbit are pretty much identical to the psychological side effects of the spirits' presence. The Hare makes you rage at random things, but also gives you super strength. The Hatter makes you illogical to the point of being wise and that's it. The Rabbit makes you obsessed with time and memories, and that's it. They don't really have a physical ability to go along with the mental shifts. That means that I'm pretty much going to be on the planning crew again because my abilities do not lend themselves to normal, low level combat. I'm like a Saiyan who can only use planet destroying lasers. I wanted the speed boost because it is A: A balance for my physical weakness and B: That specific power fits with the analogy of the character and doesn't ruin the setting.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 5:37 pm
by AMimsyBorogove
"Wir sind eine lustige Gesellschaft, die sich zufaellig auf einer Wuesteninsel befindet."
"We are a merry crowd which is, by chance, stuck on a desert island."

Image

Name: Asterus Rysell
Age: 17
Class Level: Junior
Desired Spirit: Hatter of Madness.
Bio: Born into an ordinary family - albeit one with a rather unusual taste in names - Asterus was, from a young age, fascinated by the somewhat outdated art of stage magic, almost to the point of obsession. Saving his money, he purchased one kit of trick items, then another, continually expanding his collection until it became quite considerable. Soon growing tired of the tricks of others, Asterus then began to attempt to learn and create tricks of his own. Various illusions, puzzles, seemingly impossible feats of dexterity, all sprang to life from his imaginative mind, continually growing in audacity and complexity until even he had trouble keeping track of them all.

This obsession, however, rather annoyed his parents, who thought their child was neglecting his studies and wasting his time on pointless things. Consequently, he was arranged to be sent to a boarding school once he reached high school age, and that was that. This did not, however, stop him from smuggling as many of his favorite trick items with him as he possibly could.

He managed to fit in rather well as the boarding school, being jovial and kind in nature, if a little strange at times. He made friends with several of the students there - unbeknownst to him, some of them being former friends of the spirit he housed within him - and, although he ended up getting them into trouble quite a few times with his antics, most of them ended up on fairly good speaking terms, although none of them know him very well, a relationship which has been maintained up to the present.

To be honest, however, Asterus has never been quite... normal. His mind works in strange ways, and although he always seems to know what's going on, there's never any logical reason why. In truth, his obsession with tricks that defy logic ended up drawing some attention to him: that of the Mad Hatter, fugitive from Underworld and jovial guardian of the spirit of Alice in Chains. From the moment he began inventing his own magic tricks, some of which subtly violated certain laws of logic in their execution, the Hatter of Madness took a liking to him and his little tricks, and, choosing him as a Contractor, soon merged almost seamlessly into his own mind, giving him the creativity he needed to continue with his elaborate stage magic, up until the present day. During this time, Asterus has constantly practiced the powers of the Hatter, fascinated by their impossible and yet wondrous nature.

At this point, one might say that Asterus and the Hatter are less two separate entities than they are two halves of the same mind, with Asterus appearing as the public face, and the Hatter serving as the shadowy man behind the scenes. Whether Asterus has become the Hatter, or the Hatter has become Asterus can no longer be told. They are, in effect, one and the same.

"Half the fun of being mad lies in enjoying it, no?"

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 5:51 pm
by IslaKariese
Victin wrote:WHat are the classes? Junior, Senior, and I'm confused... Kind of...

It's an American school system. Freshman (9th grade), Sophomore (10th), Junior (11th), and Senior (12th) are the classes given to people in high school. Usually they range in ages from 14-18, unless you're either really smart or really... not.

Re: A THIRD RP??

PostPosted: Wed Nov 14, 2012 7:22 pm
by Guyshane
Victin wrote:Could someone tell me what are the class levels? It's the one thing I need to post my sheet. BTW, Shane, you wrote the wrong spirit. And I will wait you answer Sicon's question too. Along with his question, what other powers I can use without directly summoning my spirit? I think I'll choose the Hatter of Madness, so, what can I do without summoning him?

Victin I think i know which spirit I wrote for