


Pixelmage wrote:If I play. Human Wizard. That's all.
AMimsyBorogove wrote:Wait, the GM makes the character sheets? Wouldn't that mean we're not even playing our own characters...? T_T


Guyshane wrote:He's right creating your own character is really the point of an RPG


Guyshane wrote:Too late I'm already looking through classes. although I think most of us may have already

Guyshane wrote:Im definitely making a dragon born. now i need to decide on class.. the internets tell me that sorcerer and warlord are good classes for dragon born
agoraoptera wrote:Shane just because I'm Asian doesn't mean I get to be Godzilla
Krika wrote:Ok, an explanation of party dynamics in D&D 4th edition.
Classes are divided up into 4 categories, based on their roles in combat: Controller, Defender, Leader, Striker.
Controllers: The least-defined role, controllers are the classic mezzers. They debuff enemies, occasionally buff allies, and manipulate the field in order to make it easier for the other party members to do their jobs. They're often seen as the "optional" fourth class, or put aside for a second striker/defender, but a well-played Controller can turn TPKs into cake-walks. Classes in the role include Wizards, Invokers, Druids, and Psions.
Defender: These are the tanks, the tough guys who protect the rest of the party. Through a mechanic known as "marking", the Defender is the character who tries to make enemies focus on him instead of his more-squishy comrades. This, however, does not mean they are impenetrable walls, as if an enemy can't hurt someone, they aren't going to try and attack them. What this does mean, however, is that Defenders have significant staying power. Examples include Paladin, Figher, and Warden.
Leader: The Leader is everybody's favorite character, because they are the one who keep you alive. Buffing, healing, and generally keeping party members in tip-top shape, the Leader's job is to not only keep their party member alive, but to make sure that they can do their jobs well. Examples include Cleric, Warlord, and Shaman.
Striker: Strikers can have their roles summed up in one word: Damage. They are the ones dealing the most damage, and the ones who traditionally hit hard and fast. However, they are generally more fragile than most other classes (though they are tied with Controllers here), but if they do their job right, enemies don't have much of a chance stay around for long enough to threaten them. Examples of the role include Ranger, Warlock, Sorcerer, Barbarian, and Rogue.
The quintessential party of 5 characters includes one of each of these roles, plus either a character that can do two of these roles for versatility, or doubling up on one (Striker is common). This is why I will have some veto power over your sheets, because while you could make a party of 5 wizards, it wouldn't be very good, and the right combination of enemies would rip it apart like paper. Thus, balance is important in this regard.


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