Dungeons and Dragons campaign

Be a knight in shining armor, a troll under a bridge, a helium-seller in a steampunk world...whoever you want to be.

Re: Dungeons and Dragons campaign

Postby eli_gone_crazy on Sun Dec 16, 2012 1:43 pm

Name: Nessa
Race: Elf
Abilities: Rogue, petty thief
Background: A young elf traveling the world with her companion, Nesza. The pair, having exhausted the human realms of the simple and enjoyable (mostly) pleasures, thought that Chaos seemed like a fun place to play. Terminally reckless, Nessa is forever going to new places, seeking new adventures.
Appearance/Personality: Long, blonde hair. Slim, about 1.7 metres tall. Wears minimal leather armor and carries about a bow. The bow is elven-made, and rare. Quiet, still, and prone to stupid acts of bravery for Nesza.
Motivations: Nesza. And fun.
Other: Uses shuriken as a last resort
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Re: Dungeons and Dragons campaign

Postby Victin on Sun Dec 16, 2012 3:01 pm

Since eli and Agora are going together, shall we go too, Endless? Okay, I have no idea what I just said
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Re: Dungeons and Dragons campaign

Postby Watson on Mon Dec 17, 2012 4:57 pm

New here, saw a D&D campaign. So...

Name: Kaleth
Race: Goliath
Abilities: Fighter, weaponmaster.
Background: Kaleth has battled in many arenas, for many years, coming close to death many times. However, after years of training and battle, he still felt unfulfilled in his life. He quit, trying out work as a mercenary. Stories by the campfire told of the Scar, and through the tales, Kaleth felt a calling, something telling him to venture there and explore. Once his last job was done and he returned back to his cottage, Kaleth saw a letter on the floor, addressed to him...
Appearance: Towers at 7' 8". Bears a significant number of scars from his many battles. Carries several weapons with him, his most familiar one being his khopesh. Wears scale armour, and a heavy shield.
Personality: Analytical. Doesn't talk much. Indifferent to most situations, but when he has an opinion, he has a strong one. Treats people with respect. Those he likes or dislikes, he does strongly. Stoic relative to other Goliaths. Willing to take up challenges. It's in his Goliath blood, after all.
Motivations: To explore the Scar, and on the way, improve himself.
Other: Not the brightest bulb in the box.
"Elementary, my dear Watson."
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Re: Dungeons and Dragons campaign

Postby Victin on Mon Dec 17, 2012 5:27 pm

Watson wrote:New here, saw a D&D campaign. So...

Welcome! :gurt:

Also, Krika, could you delay the end of the sending of character sheets for the RP? I won't be able to do anything until Friday. Wednesday I will be less busy, but I'll try to finish my C!Fic. Friday I'll finally be free... Unless something happens. But I'll try to write it on Friday or Saturday, it that okay with you?
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: Dungeons and Dragons campaign

Postby Watson on Mon Dec 17, 2012 5:33 pm

Victin wrote:Also, Krika, could you delay the end of the sending of character sheets for the RP?


Seconded. It appears that new users are disallowed from sending Personal Messages. Perhaps I could put it up on imgur or Cubeupload?
"Elementary, my dear Watson."
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Re: Dungeons and Dragons campaign

Postby The Wild West Pyro on Mon Dec 17, 2012 8:16 pm

Watson wrote:
Victin wrote:Also, Krika, could you delay the end of the sending of character sheets for the RP?


Seconded. It appears that new users are disallowed from sending Personal Messages. Perhaps I could put it up on imgur or Cubeupload?


OK.

And are you Doctor John Hamish Watson by any chance, because Sherlock Holmes is in this world too...I think.
FIRE!
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Re: Dungeons and Dragons campaign

Postby Krika on Mon Dec 17, 2012 9:01 pm

I'm not even selecting any players yet. Don't get in a twist, there aren't any deadlines yet.
Krika
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>We are affirming our collective jerkhood by committing genocide on them.
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>No it does not
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Re: Dungeons and Dragons campaign

Postby Watson on Tue Dec 18, 2012 3:50 am

The Wild West Pyro wrote:And are you Doctor John Hamish Watson by any chance, because Sherlock Holmes is in this world too...I think.


That I may be, that I may not be. Who's to say? ;)

Krika wrote:I'm not even selecting any players yet. Don't get in a twist, there aren't any deadlines yet.


Alright.
"Elementary, my dear Watson."
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Re: Dungeons and Dragons campaign

Postby Victin on Fri Dec 21, 2012 11:47 am

Now that my school is over (for now, I'll have some tests in January) I can make my character sheet. But since this forum will be closed, I'm not sure where to put it, since I don't think I'll finish it today. Any thoughts?
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Re: Dungeons and Dragons campaign

Postby agoraoptera on Fri Dec 21, 2012 12:25 pm

Why will the forum be closed DX
If you can make it better, don't make it sentient.

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Re: Dungeons and Dragons campaign

Postby Krika on Fri Dec 21, 2012 12:48 pm

I'm gonna wait and see where we end up. Once we figure out if we're going to have a steady board to congregate on or not, I'll get the party rolling.

We may end up having to migrate over to Myth-Weavers (which wouldn't necessarily be a bad thing, in any case).
Krika
>Narra has tiny jerk people in her socks.
>We are affirming our collective jerkhood by committing genocide on them.
Guyshane
>I'm going to read the logs and pray that that sentence makes more sense in context
>No
>No it does not
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Re: Dungeons and Dragons campaign

Postby Watson on Fri Dec 21, 2012 7:25 pm

Wait, this board is gonna be closed? I literally just got here...
"Elementary, my dear Watson."
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Re: Dungeons and Dragons campaign

Postby Sicon112 on Fri Dec 21, 2012 8:11 pm

Watson wrote:Wait, this board is gonna be closed? I literally just got here...


We may want to just create our own board for this, just to make things more organized, even IF the GMs don't shut things down here.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Dungeons and Dragons campaign

Postby Endless Sea on Mon Dec 31, 2012 10:21 am

Well, that took long enough.

Name: Roark Curtiss.
Race: Human.
Abilities: Can sense any magic contained within or being conducted by an object/substance he is in direct physical contact with; however, if he is not in direct physical contact, or if he is attempting to determine the nature of the magic, he may fail to do so or come to an incorrect conclusion. In the event of the latter, there is a chance that he might not realize that the answer he has determined is wrong.
Roark is also capable of manipulating his surrounding environment to create elemental attacks; for example, in a foggy, tree-enclosed marsh during the night, he can call upon the wind, the water from the marsh and fog, mud and soil from the ground and marsh, the grass surrounding the marsh, the wood in the trees, and shadow from the night sky. While some sort of conservation of mass is in effect, he has nigh-total control over the shape and form the manipulated substance takes.
Background: Taken in at a young age by one of many academies for a widespread druidic organization, Roark was taught to hone his powers by some of the calling’s finest teachers. Upon initial graduation, he worked his way up the ranks until he became a moderately high-ranking officer, dealing primarily with investigation and suppressing corruptive magic.
Most of his initial experience and rank-climbing is rooted in an undead rebellion that he helped put down in his teenage years- an incredibly powerful necromancer had raised leigons of the dead in an attempt to form a continent-conquering army, only to die during a failed attempt to possess a Goliath swordsman, the leader of a party of headhunters sent to kill the necromancer by the governor of a nearby city-state. With their controller deceased, the undead armies went feral, requiring multiple combat organizations to team up to put them down. Of those that the druid organization had sent, very few survived the battles. Roark managed to escape permanent physical harm, but his once-impulsive personality changed irrevocably.
Appearance: Ambiguously Brown; around 1.75 meters tall; thin and not very muscular. Unkempt black hair; droopy black eyes; square jaw; large nose; some facial wrinkles. Looks much older than his actual age of 34. Wears a hooded tunic, trousers, and leather shoes, all khaki-colored and enchanted to give extra protection against non-elemental magic and physical harm.
Personality: Prefers to take things slowly. Often spends minutes mulling over difficult decisions, then another minute to properly articulate his response. Values logic, but may make rash decisions if sufficiently stressed. Generally acts tired, distracted, or irritated, but maintains a polite façade even when being a jerk.
Motivations: On a mission, as dictated by his superiors in the aforementioned druid organization, to investigate the inherent magic in the Chaos Scar and the meteorite that created it, as well as the fiends infesting the area.
Other: Due to his calling and past, he has a nigh-unshakable distrust and dislike of undead, and being in the general vicinity of the Scar makes him on-edge and wary. Despite his apparently thick clothing, he’s very sensitive to touch, getting stressed if not in direct contact with the environment, and can often be seen fiddling with a piece of wood or running his hand along walls or trees as he walks past. His voice is incredibly deep and may vary wildly in volume depending on his mood.
So, apparently I'm the sanest madman this side of the international date line. Seems legit.
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Re: Dungeons and Dragons campaign

Postby Victin on Tue Jan 01, 2013 11:03 am

Endless Sea wrote:Well, that took long enough.

Name: Roark Curtiss.
Race: Human.
Abilities: Can sense any magic contained within or being conducted by an object/substance he is in direct physical contact with; however, if he is not in direct physical contact, or if he is attempting to determine the nature of the magic, he may fail to do so or come to an incorrect conclusion. In the event of the latter, there is a chance that he might not realize that the answer he has determined is wrong.
Roark is also capable of manipulating his surrounding environment to create elemental attacks; for example, in a foggy, tree-enclosed marsh during the night, he can call upon the wind, the water from the marsh and fog, mud and soil from the ground and marsh, the grass surrounding the marsh, the wood in the trees, and shadow from the night sky. While some sort of conservation of mass is in effect, he has nigh-total control over the shape and form the manipulated substance takes.
Background: Taken in at a young age by one of many academies for a widespread druidic organization, Roark was taught to hone his powers by some of the calling’s finest teachers. Upon initial graduation, he worked his way up the ranks until he became a moderately high-ranking officer, dealing primarily with investigation and suppressing corruptive magic.
Most of his initial experience and rank-climbing is rooted in an undead rebellion that he helped put down in his teenage years- an incredibly powerful necromancer had raised leigons of the dead in an attempt to form a continent-conquering army, only to die during a failed attempt to possess a Goliath swordsman, the leader of a party of headhunters sent to kill the necromancer by the governor of a nearby city-state. With their controller deceased, the undead armies went feral, requiring multiple combat organizations to team up to put them down. Of those that the druid organization had sent, very few survived the battles. Roark managed to escape permanent physical harm, but his once-impulsive personality changed irrevocably.
Appearance: Ambiguously Brown; around 1.75 meters tall; thin and not very muscular. Unkempt black hair; droopy black eyes; square jaw; large nose; some facial wrinkles. Looks much older than his actual age of 34. Wears a hooded tunic, trousers, and leather shoes, all khaki-colored and enchanted to give extra protection against non-elemental magic and physical harm.
Personality: Prefers to take things slowly. Often spends minutes mulling over difficult decisions, then another minute to properly articulate his response. Values logic, but may make rash decisions if sufficiently stressed. Generally acts tired, distracted, or irritated, but maintains a polite façade even when being a jerk.
Motivations: On a mission, as dictated by his superiors in the aforementioned druid organization, to investigate the inherent magic in the Chaos Scar and the meteorite that created it, as well as the fiends infesting the area.
Other: Due to his calling and past, he has a nigh-unshakable distrust and dislike of undead, and being in the general vicinity of the Scar makes him on-edge and wary. Despite his apparently thick clothing, he’s very sensitive to touch, getting stressed if not in direct contact with the environment, and can often be seen fiddling with a piece of wood or running his hand along walls or trees as he walks past. His voice is incredibly deep and may vary wildly in volume depending on his mood.

Agora's saying your character is Imba.
Dolphins are some of the smartest animals, yes, but by human standards… Let's say you should praise the god that forces them to stay handless and underwater.
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Re: Dungeons and Dragons campaign

Postby Endless Sea on Tue Jan 01, 2013 5:04 pm

Victin wrote:
Endless Sea wrote:Well, that took long enough.

Name: Roark Curtiss.
Race: Human.
Abilities: Can sense any magic contained within or being conducted by an object/substance he is in direct physical contact with; however, if he is not in direct physical contact, or if he is attempting to determine the nature of the magic, he may fail to do so or come to an incorrect conclusion. In the event of the latter, there is a chance that he might not realize that the answer he has determined is wrong.
Roark is also capable of manipulating his surrounding environment to create elemental attacks; for example, in a foggy, tree-enclosed marsh during the night, he can call upon the wind, the water from the marsh and fog, mud and soil from the ground and marsh, the grass surrounding the marsh, the wood in the trees, and shadow from the night sky. While some sort of conservation of mass is in effect, he has nigh-total control over the shape and form the manipulated substance takes.
Background: Taken in at a young age by one of many academies for a widespread druidic organization, Roark was taught to hone his powers by some of the calling’s finest teachers. Upon initial graduation, he worked his way up the ranks until he became a moderately high-ranking officer, dealing primarily with investigation and suppressing corruptive magic.
Most of his initial experience and rank-climbing is rooted in an undead rebellion that he helped put down in his teenage years- an incredibly powerful necromancer had raised leigons of the dead in an attempt to form a continent-conquering army, only to die during a failed attempt to possess a Goliath swordsman, the leader of a party of headhunters sent to kill the necromancer by the governor of a nearby city-state. With their controller deceased, the undead armies went feral, requiring multiple combat organizations to team up to put them down. Of those that the druid organization had sent, very few survived the battles. Roark managed to escape permanent physical harm, but his once-impulsive personality changed irrevocably.
Appearance: Ambiguously Brown; around 1.75 meters tall; thin and not very muscular. Unkempt black hair; droopy black eyes; square jaw; large nose; some facial wrinkles. Looks much older than his actual age of 34. Wears a hooded tunic, trousers, and leather shoes, all khaki-colored and enchanted to give extra protection against non-elemental magic and physical harm.
Personality: Prefers to take things slowly. Often spends minutes mulling over difficult decisions, then another minute to properly articulate his response. Values logic, but may make rash decisions if sufficiently stressed. Generally acts tired, distracted, or irritated, but maintains a polite façade even when being a jerk.
Motivations: On a mission, as dictated by his superiors in the aforementioned druid organization, to investigate the inherent magic in the Chaos Scar and the meteorite that created it, as well as the fiends infesting the area.
Other: Due to his calling and past, he has a nigh-unshakable distrust and dislike of undead, and being in the general vicinity of the Scar makes him on-edge and wary. Despite his apparently thick clothing, he’s very sensitive to touch, getting stressed if not in direct contact with the environment, and can often be seen fiddling with a piece of wood or running his hand along walls or trees as he walks past. His voice is incredibly deep and may vary wildly in volume depending on his mood.

Agora's saying your character is Imba.


That's the GM's call, and he's allowed to balance it as he sees fit.
So, apparently I'm the sanest madman this side of the international date line. Seems legit.
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Re: Dungeons and Dragons campaign

Postby Sicon112 on Tue Jan 01, 2013 5:23 pm

I think what he's saying is that you probably aren't going to get that ability set, since you have to run with a premade class. If your intention was to outline about what you WANTED to do so that Krika could help you get something sorta like it, that's fine. That's what you were really supposed to do. It's what I did. However, you aren't going to get that skillset exactly, is what he is saying.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Dungeons and Dragons campaign

Postby Endless Sea on Tue Jan 01, 2013 9:53 pm

Sicon112 wrote:I think what he's saying is that you probably aren't going to get that ability set, since you have to run with a premade class. If your intention was to outline about what you WANTED to do so that Krika could help you get something sorta like it, that's fine. That's what you were really supposed to do. It's what I did. However, you aren't going to get that skillset exactly, is what he is saying.


I get what you're saying, but according to Victin, Agora's complaining about balance. That's not exactly the same thing.
So, apparently I'm the sanest madman this side of the international date line. Seems legit.
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Re: Dungeons and Dragons campaign

Postby Sicon112 on Tue Jan 01, 2013 10:34 pm

Endless Sea wrote:
Sicon112 wrote:I think what he's saying is that you probably aren't going to get that ability set, since you have to run with a premade class. If your intention was to outline about what you WANTED to do so that Krika could help you get something sorta like it, that's fine. That's what you were really supposed to do. It's what I did. However, you aren't going to get that skillset exactly, is what he is saying.


I get what you're saying, but according to Victin, Agora's complaining about balance. That's not exactly the same thing.


Oh, OK. Well, the ability sets are premade to be balanced, so once Krika helps you with a class, I'm sure that will all be dealt with more or less, right?
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Dungeons and Dragons campaign

Postby Watson on Sat Feb 09, 2013 12:55 pm

I say, it's been quite some time, and this hasn't started yet. May I know when it might begin?

Also,
Endless Sea wrote:
Victin wrote:
Endless Sea wrote:Name: Roark Curtiss.
Race: Human.
Abilities: Can sense any magic contained within or being conducted by an object/substance he is in direct physical contact with; however, if he is not in direct physical contact, or if he is attempting to determine the nature of the magic, he may fail to do so or come to an incorrect conclusion. In the event of the latter, there is a chance that he might not realize that the answer he has determined is wrong.
Roark is also capable of manipulating his surrounding environment to create elemental attacks; for example, in a foggy, tree-enclosed marsh during the night, he can call upon the wind, the water from the marsh and fog, mud and soil from the ground and marsh, the grass surrounding the marsh, the wood in the trees, and shadow from the night sky. While some sort of conservation of mass is in effect, he has nigh-total control over the shape and form the manipulated substance takes.
Background: Taken in at a young age by one of many academies for a widespread druidic organization, Roark was taught to hone his powers by some of the calling’s finest teachers. Upon initial graduation, he worked his way up the ranks until he became a moderately high-ranking officer, dealing primarily with investigation and suppressing corruptive magic.
Most of his initial experience and rank-climbing is rooted in an undead rebellion that he helped put down in his teenage years- an incredibly powerful necromancer had raised leigons of the dead in an attempt to form a continent-conquering army, only to die during a failed attempt to possess a Goliath swordsman, the leader of a party of headhunters sent to kill the necromancer by the governor of a nearby city-state. With their controller deceased, the undead armies went feral, requiring multiple combat organizations to team up to put them down. Of those that the druid organization had sent, very few survived the battles. Roark managed to escape permanent physical harm, but his once-impulsive personality changed irrevocably.
Appearance: Ambiguously Brown; around 1.75 meters tall; thin and not very muscular. Unkempt black hair; droopy black eyes; square jaw; large nose; some facial wrinkles. Looks much older than his actual age of 34. Wears a hooded tunic, trousers, and leather shoes, all khaki-colored and enchanted to give extra protection against non-elemental magic and physical harm.
Personality: Prefers to take things slowly. Often spends minutes mulling over difficult decisions, then another minute to properly articulate his response. Values logic, but may make rash decisions if sufficiently stressed. Generally acts tired, distracted, or irritated, but maintains a polite façade even when being a jerk.
Motivations: On a mission, as dictated by his superiors in the aforementioned druid organization, to investigate the inherent magic in the Chaos Scar and the meteorite that created it, as well as the fiends infesting the area.
Other: Due to his calling and past, he has a nigh-unshakable distrust and dislike of undead, and being in the general vicinity of the Scar makes him on-edge and wary. Despite his apparently thick clothing, he’s very sensitive to touch, getting stressed if not in direct contact with the environment, and can often be seen fiddling with a piece of wood or running his hand along walls or trees as he walks past. His voice is incredibly deep and may vary wildly in volume depending on his mood.

Agora's saying your character is Imba.


That's the GM's call, and he's allowed to balance it as he sees fit.

I'm not sure how Roark Curtiss would translate into a 4e 1st-level character. You could say he gets a +2 bonus to Arcana checks due to his background, but as for the powers, I can say for certain that any 1st level character would not be able to control wind, water, earth, wood, and especially darkness to "nigh-total control", even if it's just the shape and the form of it, especially if you phrase it to imply that he can control more elements than that. 6th, or 11th level maybe, but not 1st.

Judging by the background stating he was taken in at a young age, trained by the finest teachers in an organization and climbed up the ranks until he became a moderately high-ranking officer, and plus, he survived an encounter with undead armies summoned by an "incredibly powerful" necromancer, such a character would indeed, at the very least, be nearing the 7th level.

Just to put things into perspective, level 1 is when regular adventurers are fighting kobolds and goblins, and the most powerful daily attacks druids can throw out, other than assuming the form of an animal or summoning one, are causing roots to writhe and strike at enemies, or a minor whirlwind of sand around him/her that makes the squares adjacent to the druid difficult terrain. Roark is doing things slightly better than even level 1 wizards' _dailies_ as at-will actions, as (I assume) a druid.

Point is: It is, quite literally speaking, impossible to have nigh-total control of more than 5 different elements, and be a moderately high-ranking officer of a druidic organization at 1st level. Of course, as you said, it is indeed up to the GM to decide, but in my opinion, this character is too strong to be any class at 1st-level.
Last edited by Watson on Sat Feb 09, 2013 1:37 pm, edited 1 time in total.
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Re: Dungeons and Dragons campaign

Postby Endless Sea on Sat Feb 09, 2013 1:07 pm

Well, he does need the materials he's working with to be present beforehand, and the range and quantity is also fairly low at low levels, but yeah, I get what you mean.
So, apparently I'm the sanest madman this side of the international date line. Seems legit.
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Re: Dungeons and Dragons campaign

Postby Sicon112 on Sat Feb 09, 2013 4:43 pm

Anyway, we are talking on and off about this, but you would have to ask Krika when/if he intends to do it. I'm still game. I think it would be fun to try out DnD for once, and I've managed to get my hands on quite a few of the official books.

>.>

<.<

...OK, sure it was without paying, but I only intend to maybe play this one game, so it's a waste of money otherwise.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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Re: Dungeons and Dragons campaign

Postby Qara-Xuan Zenith on Sat Feb 09, 2013 8:33 pm

*mental image of Sicon stealing outdated D&D rulebooks under cover of darkness*
Lead by example. Get lost in a swamp.

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Re: Dungeons and Dragons campaign

Postby AMimsyBorogove on Sun Feb 10, 2013 1:26 am

*mental image of Sicon wearing Heroic Spirit Iskandar, King of Conquerors' awesome cape and tearing his way out of a warehouse with said stolen books, Fate/Zero style*
"The Apocalypse is basically just a tutorial." - Sicon112.

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Re: Dungeons and Dragons campaign

Postby Sicon112 on Sun Feb 10, 2013 1:28 am

Qara-Xuan Zenith wrote:*mental image of Sicon stealing outdated D&D rulebooks under cover of darkness*


Excuse me? Outdated? Hell no. I got the latest versions, of course. Just who the hell do you think I AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMMMMMMMMMMMMMM!?[/Kamina-ham]
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."
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