

Watson wrote:New here, saw a D&D campaign. So...

Victin wrote:Also, Krika, could you delay the end of the sending of character sheets for the RP?
Watson wrote:Victin wrote:Also, Krika, could you delay the end of the sending of character sheets for the RP?
Seconded. It appears that new users are disallowed from sending Personal Messages. Perhaps I could put it up on imgur or Cubeupload?
The Wild West Pyro wrote:And are you Doctor John Hamish Watson by any chance, because Sherlock Holmes is in this world too...I think.
Krika wrote:I'm not even selecting any players yet. Don't get in a twist, there aren't any deadlines yet.

agoraoptera wrote:Shane just because I'm Asian doesn't mean I get to be Godzilla
Watson wrote:Wait, this board is gonna be closed? I literally just got here...

Endless Sea wrote:Well, that took long enough.
Name: Roark Curtiss.
Race: Human.
Abilities: Can sense any magic contained within or being conducted by an object/substance he is in direct physical contact with; however, if he is not in direct physical contact, or if he is attempting to determine the nature of the magic, he may fail to do so or come to an incorrect conclusion. In the event of the latter, there is a chance that he might not realize that the answer he has determined is wrong.
Roark is also capable of manipulating his surrounding environment to create elemental attacks; for example, in a foggy, tree-enclosed marsh during the night, he can call upon the wind, the water from the marsh and fog, mud and soil from the ground and marsh, the grass surrounding the marsh, the wood in the trees, and shadow from the night sky. While some sort of conservation of mass is in effect, he has nigh-total control over the shape and form the manipulated substance takes.
Background: Taken in at a young age by one of many academies for a widespread druidic organization, Roark was taught to hone his powers by some of the calling’s finest teachers. Upon initial graduation, he worked his way up the ranks until he became a moderately high-ranking officer, dealing primarily with investigation and suppressing corruptive magic.
Most of his initial experience and rank-climbing is rooted in an undead rebellion that he helped put down in his teenage years- an incredibly powerful necromancer had raised leigons of the dead in an attempt to form a continent-conquering army, only to die during a failed attempt to possess a Goliath swordsman, the leader of a party of headhunters sent to kill the necromancer by the governor of a nearby city-state. With their controller deceased, the undead armies went feral, requiring multiple combat organizations to team up to put them down. Of those that the druid organization had sent, very few survived the battles. Roark managed to escape permanent physical harm, but his once-impulsive personality changed irrevocably.
Appearance: Ambiguously Brown; around 1.75 meters tall; thin and not very muscular. Unkempt black hair; droopy black eyes; square jaw; large nose; some facial wrinkles. Looks much older than his actual age of 34. Wears a hooded tunic, trousers, and leather shoes, all khaki-colored and enchanted to give extra protection against non-elemental magic and physical harm.
Personality: Prefers to take things slowly. Often spends minutes mulling over difficult decisions, then another minute to properly articulate his response. Values logic, but may make rash decisions if sufficiently stressed. Generally acts tired, distracted, or irritated, but maintains a polite façade even when being a jerk.
Motivations: On a mission, as dictated by his superiors in the aforementioned druid organization, to investigate the inherent magic in the Chaos Scar and the meteorite that created it, as well as the fiends infesting the area.
Other: Due to his calling and past, he has a nigh-unshakable distrust and dislike of undead, and being in the general vicinity of the Scar makes him on-edge and wary. Despite his apparently thick clothing, he’s very sensitive to touch, getting stressed if not in direct contact with the environment, and can often be seen fiddling with a piece of wood or running his hand along walls or trees as he walks past. His voice is incredibly deep and may vary wildly in volume depending on his mood.

Victin wrote:Endless Sea wrote:Well, that took long enough.
Name: Roark Curtiss.
Race: Human.
Abilities: Can sense any magic contained within or being conducted by an object/substance he is in direct physical contact with; however, if he is not in direct physical contact, or if he is attempting to determine the nature of the magic, he may fail to do so or come to an incorrect conclusion. In the event of the latter, there is a chance that he might not realize that the answer he has determined is wrong.
Roark is also capable of manipulating his surrounding environment to create elemental attacks; for example, in a foggy, tree-enclosed marsh during the night, he can call upon the wind, the water from the marsh and fog, mud and soil from the ground and marsh, the grass surrounding the marsh, the wood in the trees, and shadow from the night sky. While some sort of conservation of mass is in effect, he has nigh-total control over the shape and form the manipulated substance takes.
Background: Taken in at a young age by one of many academies for a widespread druidic organization, Roark was taught to hone his powers by some of the calling’s finest teachers. Upon initial graduation, he worked his way up the ranks until he became a moderately high-ranking officer, dealing primarily with investigation and suppressing corruptive magic.
Most of his initial experience and rank-climbing is rooted in an undead rebellion that he helped put down in his teenage years- an incredibly powerful necromancer had raised leigons of the dead in an attempt to form a continent-conquering army, only to die during a failed attempt to possess a Goliath swordsman, the leader of a party of headhunters sent to kill the necromancer by the governor of a nearby city-state. With their controller deceased, the undead armies went feral, requiring multiple combat organizations to team up to put them down. Of those that the druid organization had sent, very few survived the battles. Roark managed to escape permanent physical harm, but his once-impulsive personality changed irrevocably.
Appearance: Ambiguously Brown; around 1.75 meters tall; thin and not very muscular. Unkempt black hair; droopy black eyes; square jaw; large nose; some facial wrinkles. Looks much older than his actual age of 34. Wears a hooded tunic, trousers, and leather shoes, all khaki-colored and enchanted to give extra protection against non-elemental magic and physical harm.
Personality: Prefers to take things slowly. Often spends minutes mulling over difficult decisions, then another minute to properly articulate his response. Values logic, but may make rash decisions if sufficiently stressed. Generally acts tired, distracted, or irritated, but maintains a polite façade even when being a jerk.
Motivations: On a mission, as dictated by his superiors in the aforementioned druid organization, to investigate the inherent magic in the Chaos Scar and the meteorite that created it, as well as the fiends infesting the area.
Other: Due to his calling and past, he has a nigh-unshakable distrust and dislike of undead, and being in the general vicinity of the Scar makes him on-edge and wary. Despite his apparently thick clothing, he’s very sensitive to touch, getting stressed if not in direct contact with the environment, and can often be seen fiddling with a piece of wood or running his hand along walls or trees as he walks past. His voice is incredibly deep and may vary wildly in volume depending on his mood.
Agora's saying your character is Imba.

Sicon112 wrote:I think what he's saying is that you probably aren't going to get that ability set, since you have to run with a premade class. If your intention was to outline about what you WANTED to do so that Krika could help you get something sorta like it, that's fine. That's what you were really supposed to do. It's what I did. However, you aren't going to get that skillset exactly, is what he is saying.

Endless Sea wrote:Sicon112 wrote:I think what he's saying is that you probably aren't going to get that ability set, since you have to run with a premade class. If your intention was to outline about what you WANTED to do so that Krika could help you get something sorta like it, that's fine. That's what you were really supposed to do. It's what I did. However, you aren't going to get that skillset exactly, is what he is saying.
I get what you're saying, but according to Victin, Agora's complaining about balance. That's not exactly the same thing.
Endless Sea wrote:Victin wrote:Endless Sea wrote:Name: Roark Curtiss.
Race: Human.
Abilities: Can sense any magic contained within or being conducted by an object/substance he is in direct physical contact with; however, if he is not in direct physical contact, or if he is attempting to determine the nature of the magic, he may fail to do so or come to an incorrect conclusion. In the event of the latter, there is a chance that he might not realize that the answer he has determined is wrong.
Roark is also capable of manipulating his surrounding environment to create elemental attacks; for example, in a foggy, tree-enclosed marsh during the night, he can call upon the wind, the water from the marsh and fog, mud and soil from the ground and marsh, the grass surrounding the marsh, the wood in the trees, and shadow from the night sky. While some sort of conservation of mass is in effect, he has nigh-total control over the shape and form the manipulated substance takes.
Background: Taken in at a young age by one of many academies for a widespread druidic organization, Roark was taught to hone his powers by some of the calling’s finest teachers. Upon initial graduation, he worked his way up the ranks until he became a moderately high-ranking officer, dealing primarily with investigation and suppressing corruptive magic.
Most of his initial experience and rank-climbing is rooted in an undead rebellion that he helped put down in his teenage years- an incredibly powerful necromancer had raised leigons of the dead in an attempt to form a continent-conquering army, only to die during a failed attempt to possess a Goliath swordsman, the leader of a party of headhunters sent to kill the necromancer by the governor of a nearby city-state. With their controller deceased, the undead armies went feral, requiring multiple combat organizations to team up to put them down. Of those that the druid organization had sent, very few survived the battles. Roark managed to escape permanent physical harm, but his once-impulsive personality changed irrevocably.
Appearance: Ambiguously Brown; around 1.75 meters tall; thin and not very muscular. Unkempt black hair; droopy black eyes; square jaw; large nose; some facial wrinkles. Looks much older than his actual age of 34. Wears a hooded tunic, trousers, and leather shoes, all khaki-colored and enchanted to give extra protection against non-elemental magic and physical harm.
Personality: Prefers to take things slowly. Often spends minutes mulling over difficult decisions, then another minute to properly articulate his response. Values logic, but may make rash decisions if sufficiently stressed. Generally acts tired, distracted, or irritated, but maintains a polite façade even when being a jerk.
Motivations: On a mission, as dictated by his superiors in the aforementioned druid organization, to investigate the inherent magic in the Chaos Scar and the meteorite that created it, as well as the fiends infesting the area.
Other: Due to his calling and past, he has a nigh-unshakable distrust and dislike of undead, and being in the general vicinity of the Scar makes him on-edge and wary. Despite his apparently thick clothing, he’s very sensitive to touch, getting stressed if not in direct contact with the environment, and can often be seen fiddling with a piece of wood or running his hand along walls or trees as he walks past. His voice is incredibly deep and may vary wildly in volume depending on his mood.
Agora's saying your character is Imba.
That's the GM's call, and he's allowed to balance it as he sees fit.


Qara-Xuan Zenith wrote:*mental image of Sicon stealing outdated D&D rulebooks under cover of darkness*
Users browsing this forum: No registered users and 1 guest