Lordxana0 wrote:
Heroes Unlimited Light Side Outfits: The badges are connected to their life forces and if one of them dies or the badge exits a mile radius of the member it will combust.
Dark Side Rules
3. They have been ordered to assist anyone in trouble, so if a guild member is attacked and they see it they will step in and use full force to assist, even if it means their own death or maiming. They will then escape into the dark.
4. They will do anything to escape capture. Up to and including losing a limb and killing themselves.
Ok, so, short version is nope. Neither the badges nor the Dark Side faction. Long version follows:
Salvantas is a Scout, he can't enchant or do magic. So, he couldn't make the tags himself. The only player character that has some enchanting skill right now is Kurt, and he doesn't have enough skills to enchant exploding life force badges.
As for the Dark Side, you're essentially declaring a Red Shirt army. There's no way Salvantas can have formed a faction of radical devotees in such a short amount of time (not even considering how loyal they are supposed to be

) and HU isn't that much more powerful than any of the other guilds, even if they look nice in the public eye.
But basically, something like I wrote before, about the fact that with that kind of NPC help, Salvantas can just solo everything commanding his squad, and the idea of hunters taking out the bad guys just makes every other player useless because there's no longer a problem to solve. (in which case the quests will consist of you all narrating a waltz or a polite discussion of sewer system's engineering)
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In general, to everyone, I'll repeat what I've been saying. I get the feeling that you all want to do everything all at once... Things will develop, everyone will get their characters to where they want, it doesn't need to be all in 5 floors. Because it does feel like you intend beat the castle by the 5th floor.

Besides, you're building massive towers inside the sandbox... Sand can shift, things can change and if you plan too far ahead, I'm afraid you might get disappointed by having planned paths become impossible.