All comments, questions and whatnot should be taken to the discussion thread.
--- Character Sheet Model ---
Guild: [Solo or Guild Name. If in doubt, create a Solo. You can always join a guild later.]
Role: [Fighter, Scout or Mage]
- One handed weapon [Shield Optional] ~ Swords, axes, clubs, short spears. Shields are optional if you want to have them.
- Two handed weapon ~ Spears, greatswords and overall big melee weapons. Mage Staves and the like also included.
- Bow & Arrow ~ Ammo is limited, but don't bother keeping track of exact values, just use a quiver and be reasonable.
- Throwing Knives ~ Limited amount, remember to keep a few for melee emergencies.
- Mage ~ Pick two.
OOC ~ Preferred Pairings: If you guys have any preferences as to who you want to be paired with, for whatever reason, nominate them here or relay the information to Qara or Eli so that we can assign you as closely to your choices as possible, regardless of in-character personality. Everyone can play with everyone they want to.
Appearance tweaks don't really matter. If you want your knives to be Kunai, while someone else wants Kitchen Knives, all it matters is that they are knives and they are being thrown. No effect advantage will be given to either side.
A note on Powers: Fighters and Scouts will only get powers through gameplay, due to natural combat proficiency. Mages start with some manner of power in order to be capable of standing on their own. In order to allow more freedom of choice (as is the case with weapon choice) new characters can either pick powers from the default list, or choose to talk to Qara-Xuan Zenith or eli_gone_crazy about an original power idea.