I'm sorry to hear this, but I can understand. Running an ARG is super-difficult even at the best of times, and the fact that there weren't many people commenting probably made it feel like nobody cared, even if that might not have been true.
It's easy to blame the puppetmasters when something like this happens, but I personally don't blame you one bit for how this ended. If you haven't been behind the curtain on an ARG like this one, it's easy to underestimate how much work has to go into it, and I can see the work that was put into this. I'm pretty certain that near the beginning, when things were moving forward and puzzles/videos were being discovered, the PMs were probably in a state of near-perpetual alertness, trying to anticipate what would happen next - even if the ARG had all been planned out beforehand. That can take its toll on puppetmasters, especially when (not if, but when) you need to do something you hadn't originally thought you would need to do.
For TWWF, we were blessed with having a *lot* of different people behind the curtain, and we each had our roles clearly defined, for the most part. And even then, everybody in the end had to do more than they thought they would. We also had a large player base, which can be both a blessing and a curse. (More people = more mindpower = more diverse decisions
and the need to make much more difficult puzzles. I find it to be a truism when it comes to ARGs that you should never underestimate the players, because
they are smarter than you. I'm not saying that the PMs here did - just explaining what I meant by how a large player base can be a curse as well as a blessing.)
So I can fully understand how this happened, and while I don't know how the PM team was organised, I personally think that you guys did pretty well with what you had. Have some limes:
