I have some TWWF-related dreams to share with you all. This first one is only tangentially so.
I was in the elevator in my building, going down to the ground floor. There was some sort of glitch, and the elevator stopped all the way down in the basement, where there was no exit. The elevator door was of the grate kind you see in old movies, so I could see as I passed each floor.
In the basement there was a man who had been created in a similar manner to Frankenstein’s monster, known to us as Adam, but the guy in the basement was a different person to the one we knew. Still, he was friendly, and when he saw that I was stuck in the basement he wanted to help, so he tried to lift the elevator up by himself. He tried a few different ways, but the one that worked was using one finger pressed against the edge of the elevator ceiling and pushing the elevator up from just that one point. Unfortunately, this didn’t work past the point where the ceiling of the elevator went higher than the ledge separating the basement from the first floor. It took him a little while to figure out a method to lift the elevator partway, then readjust and continue lifting it from another point, but eventually he got it to work.
I ascended to the first floor, but instead of being inside a building, I was out in the open air. I could see the blue sky around me on all sides, because I guess the elevator was made out of glass. I was wondering where the building had gone and how I was going to leave when there was nothing TO leave, when there was a voiceover narration. It was in the first person and told from my perspective, but I didn’t really understand what it was saying until it was done. “He lifted me up into the clear blue sky. The enchantress’ eternal rainstorm was nowhere to be found. It was beautiful. However, it only lasted a short time. Her spell caught up with me, and the sky darkened with rain.” Then, like an effect in a video game that is meant to be spontaneous but which spreads over the screen bit by bit, dark clouds and rain appeared everywhere that had previously been light blue sky. I knew that I was in a land cursed by an evil enchantress to have a neverending rainstorm, and presumably I was a character in this story who would have to find some way to stop her.
When I woke up I posted this dream to the forum, and noted that in the dream I was in Pomona, whereas in real life I was staying with my parents in Santa Cruz just then.
Note: That bit at the end was a False Awakening, and I am not, in fact, staying in Santa Cruz at the moment.
TWWF had been a far more traditional multiplayer video game than it was in real life. We’d still had the forum and stuff, but most of the action in the game took place in a computer program with 3D graphics and enemies and special attacks and whatnot. When I'd first downloaded the game, I hadn’t been able to play it because I just couldn’t figure out how to get it started. It had taken me a while to realize that there was something supposed to happen that wasn’t working for me, and I probably wouldn’t have figured it out except that people on the forums were talking about the game in ways that didn’t make sense to me, talking about doing things and fighting people and what do you think of this character, when I couldn’t get past the start screen. Eventually I’d got it going, but with a few days’ delay that I never fully recovered from.
When you started the game, you were dumped into a hole and slid down into the main area, passing a few enemies, such as one guy who’d attack you with ice, on the way. I played as a witch who could fly on her broomstick, which made entering the hole a very different experience, and I’d pretty much bypassed the ice guy and other annoying holdups on my way down every time. When flying, I would stay airborne until I touched something, whether by crashing into something or getting hit by an attack. At that point I’d have to stay grounded until I could get my broom back into the air, which took a bit of work. I always tried to stay flying for as long as I possibly could.
The main area was like a giant cavern, with platforms and walkways and alcoves that the players used for bases or where NPCs were stationed for whatever they were up to. I flew over to one alcove to watch the last episode of Arrested Development. It worked out to be still part of the game, and I could interact with the characters and they knew about other things that were going on in the game, but it was also a TV show I was watching. The episode opened with Crowley and a character played by Catherine Tate who was centuries old and had a romantic history with Crowley. I thought to myself, “I’d forgotten they were in this!” It was nice to see Mark Sheppard and Catherine Tate on screen together. The two of them directed me to a father-daughter team in another alcove who were plotting something. I wasn’t entirely sure what was going on with the father-daughter pair. They were definitely magical, and I thought they might have been gods. They wouldn’t give away their true identities, or let me know what they were up to.
Towards the end there, I got Arrested Development mixed up with Supernatural mixed up with The Office (US version), and there may have also been some Doctor Who in there because Catherine Tate and Mark Sheppard have both been in Doctor Who, though never in the same episode.
This next bit wasn't TWWF related but I thought it was amusing.
I was at Comic-Con, walking through the exhibit hall. They’d set up a twisty, turney sort of construct where you had to walk in a winding path past everything just to get from one end to the other. Most of what was for sale was loads of T-shirts. I kept an eye out when I passed comics racks because I wanted to find Squee, but I didn’t see the first issue anywhere. I found some sort of Squee supplemental, but I didn’t want to get that when I hadn’t read the rest of Squee.
At the very end of the exhibit hall was the official Comic-Con store, where they sold things to raise money for the convention. They had a lot of leftover items from previous years, going back to the time when fighting to keep our ability to own VHS copies of comic movies was a primary motivating factor for Comic-Con.
I looked around a bit. They had special edition DVDs, which came in boxes as big as posters. There was a copy of The Cabin in the Woods, and I would have loved to buy it but couldn’t justify that because I already owned The Cabin in the Woods. They did have another Joss Whedon movie there, presumably The Avengers but I don’t actually remember. I considered buying that one. A real-life friend was also browsing the store, and heard me as I read from a giant DVD case, “Producer: John Linnell.” He reacted in surprise at hearing a They Might Be Giants member credited as a producer on a film, and he and I looked more closely, and saw that it was actually “John Linini*.” I mangled the pronunciation the first time I tried to read it, but my friend got it right.
I then said something like “Oh well, nobody cares about producers anyway.” My friend was surprised to hear me say that, and I told him about the time that I met Steven Moffat and Sue Vertue and I’d gushed over Steven Moffat and mostly ignored his wife, but she didn’t seem to mind, because after all she’d only produced the shows that he’d actually written. However, I did such a terrible job telling the story that my wandered off in boredom.
*John Linini is a made-up name, unlike John Linnell, who is a real person.
Note: While dreaming, I mixed up the details about meeting Steven Moffat. Sue Vertue was not with him at the time, the woman who'd been with him was Julie Gardner, another BBC producer, but at the time when I met them I thought she was Sue Vertue, and I was too busy gushing over Steven Moffat to pay much attention to the woman who was, after all, only a producer.
Never put off until tomorrow what you can put off until the day after.