by Sicon112 on Mon Aug 19, 2013 9:50 pm
GW2 is a very unusual MMO, as I noted above, as far as mechanics go. Yes, the framework and the look of an MMO is still there all over, but going back to other MMOs after playing GW2, I feel actually kind of limited. It's got some elements of more fighting oriented games like dodge rolls/flips, or blocks and counters, and it has some elements of platformer games, like a working jump and the ability to climb around all over, not to mention the optional special "Jumping Puzzle" areas which I personally find to be INSANELY fun. As far as mechanics go, I would go as far as to say that this is the MMO furthest down the path towards SAO, or a similar game, that is out today.
The world and races and such are very detailed, the map is huge, and exploring it is pretty much the absolute funnest thing ever. Usual questing in MMOs is totally revamped for convenience's sake. Instead, you just run into an area and it notifies you that there is an area quest there, usually to help out someone or other in the vicinity with whatever the problem happens to be, be that centaurs, portals to hell disgorging shades to torment ghosts, really shoddily made magical golems, or any other number of things. It gives you a list of things you can do to help out, and if you do some of that, you fill progress up until the quest completes and you get an EXP and monetary reward, followed by more money and a letter from whoever you helped in your mailbox. In addition to these wide ranged area quests are "Events" which are sequences that play out either every small period of time, or when certain conditions are met. An event in an area that is a battleground between groups of NPCs could have an event to take an enemy base, followed shortly by an event where you hold off the counter assault the enemy mounts to try and dislodge you before you can entrench there. These you can see on the map when you are in their vicinity, and can join and leave as you please, and you are rewarded based on how much you contributed to the success of the event, which is honestly pretty forgiving. I can pop into an escort mission crossing my path, wipe about six guys from a wave of ten enemies that is one of many waves, and then run off and I still get max credit. Honestly, though, events are really fun and I usually go out of my way to do all of them that I can, just because I like doing them.
The one complaint I HAVE about the game is this: I'm not the greatest fan of its story element. GW2 has a story, and it isn't a bad one. There isn't any evidence of horrible writing or anything of the sort, like some games I've played. I might even call it somewhat above average. The thing is, I started up GW2 right after coming out of Bioware's The Old Republic, and I cannot ever praise the storywork and writing that went into that enough. The sheer amount of effort put into that completely blows my mind sometimes. But that's the thing. TOR was a story focused game, because I guess that's what Bioware wanted to do. AreaNet poured about the same amount of focus into the inner working of Guild Wars 2, and they created something that I personally think plays better than any MMO I've ever had. However, after coming off the hugely interactive story of TOR, the story that Guild Wars 2 gives you, while not bad, just feels limited, as your character acts how he acts in cutscene and that's that. You get choice points from time to time, but usually just one at the end of a quest that picks your next quest, and most of them are unfortunately not huge changes, like I sometimes feel they should be. You also get to fill in a few multiple choice backstory questions during character creation, and a couple other choice points are hidden inside some outside of cutscene dialogue options, but that's more or less it. Compared to TOR's fully voiced gloriousness with three totally different response options every time someone says something to you, it's simply not as good. Then again, as much as I would LIKE every game to be as good as TOR, TOR's story element is so ridiculous that holding it up as a standard for everything ever right now is pretty silly.
That aside, as for issues of hardware compatibility, you can run GW2 just fine with a pretty surprising amount of equipment. If you do have to upgrade, you will not have to upgrade much at all, and it probably will not be very costly. This game, while very nice to look at, does not in any way require top of the line hardware and gives the best attempt it can to run on whatever you tell it to run on.
Normal people are the easiest to manipulate. Too smart and they have an annoying tendency to catch wind of your plans, too dumb and, in the words of a certain pirate, "You can never tell when they are about to do something incredibly...stupid."