by Rick Healey on Sat Dec 14, 2013 10:54 pm
You could effectively be the ninja rogue - buff your AC to the stratosphere and never be hit (though not the ninja class - Adell isn't letting us have Ultimate Combat access, and ninja is inferior to rogue anyhow). The feats that augment this are Dodge, Combat Expertise, Improved Feint and Greater Feint (a successful feint removes their Dex bonus against your next attack - which means that you can use your bonus sneak attack dice without needing to flank), and the most fun of all, the Improved Trip and Greater Trip combo.
That said, all of the above can be done more effectively by a monk anyhow, as they get access to a ton of bonus feats that let them do that stuff earlier. Plus, they get access to additional buffs to their AC earlier.
Also, I do enjoy that the logic behind character selection is as follows:
A) What concept would be fun to play?
B) What concept would work with what others have in mind?
C) What would result in Rick singing "The Rainbow Connection" in his best imitation of Kermit?
I smiled when the wall was built, for I knew we were creating something incredible. And I smiled when it cracked, for the world would soon see what we had wrought.