You* start in a post-apocalyptic world. You would be in a desert*, with only a few items* with you. Even thought the apocalipse was 413 years ago, humanity isn't even close to what it was before. But the technology that there once was still exists, but not as it once did. You have a limited invetory* and a weapon*, and you walk around in search of food, fuel, trinkets, adventure, anything you want to.
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Okay, it wasn't as big as I expected. But I hid the plot related info. The *'s shows what you can change.
Character: Name, age, gender, hobbies and interests, weapon of choice, physical traits, class and atribute, and maybe a few more things
Inventory: Choose how your inventory works. A puzzling grid-system? A small hammerspace?
Weaponkind: You can use a weapon normally. But what's fun into that? A weapon type let's you pick up any weapon you want easily, and gives you a some bonus when using that weapon. And your battle-style too. How many ways can you think for using a hammer? And a book?
Location: You're in a post-apocaliptical desert... island. Or maybe a desert city. Wait, where am I again?
Starting items: A few clothes, one weapon and soem goodies.
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Classes:Classes define how you use your attribute, asides from a few bonus. They can be
passive or
ative, and can change a lot depending on your chosen attribute. Here's a few I've thought:
Paladin: Paladins are noble warriors. Once they choose their side, nothing in the world an chage their will. Don't dare to argue against the paladin's beliefs, they will defend to death, ignoring the sthrenght of their enemies.
Defend 'X'Knight: Knights are the guardians of people. The strongest of their kind. They can freely control their aspect, and will use it angainst you. On whatever side he is, you're in trouble if one is your enemy.
Defend with 'X'-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
AspectsAspects define what kind of element your character has control of. Again, here's a few:
Blood: The aspect of the body. Those with this aspect can either heal the injuries of the fallen or rot the body of their still living enemies.
Mind: The aspect of mind. Those with this aspect can control objects with their mind or control other people's mind.
Heart: The aspect of soul. Those with this aspect can damage their enemies from within, reducing their lifespan, or they can raise the dead and make astral projections.
Memory: The aspect of the conscience. There's body and mind; soul and conscience. Once conscience is gone, there's nothing left. Those with this aspect can summons the spirits of the dead, change bodies and possess others.
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Okay... The descriptions aren't exactly as good as I thought they were going to be. But I'm waiting for your ideas and feedback. Any thoughts will be accepted.